Multi Player Capability - I have development resources!!
Posted: Wed Jan 21, 2015 3:35 pm
I am looking into trying to figure out what the level of effort would be to add networking and multiplayer capability to the game. I have a development team and intern resources that are looking to utilize oolite for an upcoming capture the flag event in October 2015.
Taking a quick look at the game I can see that this can be accomplished, but will take a level of effort to design correctly. What I am looking for is more insight into how the game engine is laid out and how certain aspects of the game are managed.
The discussion we are having currently is how are objects managed in the game. We have found the game timer and the UNIVERSE class.
Does this UNIVERSE class maintain the handles to every object in the game? Or is it more directly related to what object are currently around the player?
Is there a concept of player environment vs. game world?
Any help or insight would be very much appreciated
Taking a quick look at the game I can see that this can be accomplished, but will take a level of effort to design correctly. What I am looking for is more insight into how the game engine is laid out and how certain aspects of the game are managed.
The discussion we are having currently is how are objects managed in the game. We have found the game timer and the UNIVERSE class.
Does this UNIVERSE class maintain the handles to every object in the game? Or is it more directly related to what object are currently around the player?
Is there a concept of player environment vs. game world?
Any help or insight would be very much appreciated