[WIP] Life in the Frontier OXP
Posted: Tue Jan 13, 2015 10:13 am
Hi all, after asking help I managed to writing a first version of my fist OXP, Life in the Frontier, and here I start an official development thread.
DESCRIPTION:
Players roleplay their game session, depending on the career they choose, and the events in-flight. Space stations, on the contrary, are still rather static (without considering OXPs) and act more like a transition between two flights.
So I thought to help stations offering more variety, giving the player the chance to move into the station, visit locations, solve random events, doing various activities and getting different missions.
HOW IT WORKS:
When the player is docked to a station, he will find on the F4 screen a new item that start the navigation phase: this means the commander exits the ship and goes into the hangar. The hangar screen shows a literal description for some of the stats about the commander. There are additional snippet of text for sickness or bad health etc.
Through the interface menu the commander can move across the station floors and areas. When moving in the station there will be a quick-info bar on top of the screen, so some data is always visible. Even during the navigation random snippet will be added to report of peculiar status conditions.
While the player visits the station there is a chance (20%) that something - a random event - will happen, as a sort of "intermission". These events have one or more choices, and they can have consequences on the commander.
CHANGELOG:
DOWNLOAD:
Life on the Frontier OXP - v0.7.1 (8,35Mb) (25/02/2015)
WHAT'S NEXT
- More random events, more choices, variants and resolutions.
- More locations and services on the stations
- Chance of picking up missions of several different types.
- More interaction between the OXP and the player stats (sickness, health, legal stance and physical shape)
- Events that leave a flag to enable new events later in the game.
I hope you are interested to this idea, every suggestion is welcome, to tailor and balance the events to the Oolite universe and lore.
DESCRIPTION:
Players roleplay their game session, depending on the career they choose, and the events in-flight. Space stations, on the contrary, are still rather static (without considering OXPs) and act more like a transition between two flights.
So I thought to help stations offering more variety, giving the player the chance to move into the station, visit locations, solve random events, doing various activities and getting different missions.
HOW IT WORKS:
When the player is docked to a station, he will find on the F4 screen a new item that start the navigation phase: this means the commander exits the ship and goes into the hangar. The hangar screen shows a literal description for some of the stats about the commander. There are additional snippet of text for sickness or bad health etc.
Through the interface menu the commander can move across the station floors and areas. When moving in the station there will be a quick-info bar on top of the screen, so some data is always visible. Even during the navigation random snippet will be added to report of peculiar status conditions.
While the player visits the station there is a chance (20%) that something - a random event - will happen, as a sort of "intermission". These events have one or more choices, and they can have consequences on the commander.
CHANGELOG:
Code: Select all
0.7.1
- Fixed action on Museum exit.
Life on the Frontier OXP - v0.7.1 (8,35Mb) (25/02/2015)
WHAT'S NEXT
- More random events, more choices, variants and resolutions.
- More locations and services on the stations
- Chance of picking up missions of several different types.
- More interaction between the OXP and the player stats (sickness, health, legal stance and physical shape)
- Events that leave a flag to enable new events later in the game.
I hope you are interested to this idea, every suggestion is welcome, to tailor and balance the events to the Oolite universe and lore.