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[Release] Headlights v1.2

Posted: Thu Dec 04, 2014 10:57 pm
by Norby
You can find your favorite ambient level on the dark side of objects and set it during flight.
Need Oolite 1.81.
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See [wiki]Headlights[/wiki] in the wiki.

Re: [Release] Headlights v1.0 - for Oolite 1.81

Posted: Thu Dec 04, 2014 11:26 pm
by Cody
Very good, Norby - I'll try that out this weekend.

Re: [Release] Headlights v1.0 - for Oolite 1.81

Posted: Fri Dec 05, 2014 8:08 am
by Zireael
Grabbing!

Re: [Release] Headlights v1.0 - for Oolite 1.81

Posted: Fri Dec 05, 2014 4:38 pm
by Commander_X
May I also point out the presentation of the results? Very helpful!

Re: [Release] Headlights v1.0 - for Oolite 1.81

Posted: Fri Dec 05, 2014 6:46 pm
by Norby
Thank you. You can compare the center of the station with the upper right part which is sunlit. I think settings over 2 surely too much due to make more light than the sun. :)

Settings below 1 can help to feel that you are in the dark space but if too dark then you can not see anything, depending on your monitor's brightness and your gamma seetings. Even the same player should use different settings on different machines to get similar brightness.

Re: [Release] Headlights v1.0 - for Oolite 1.81

Posted: Sun May 10, 2015 4:22 pm
by Day
Thank you Norby, just what I wanted :-)

I set it to 4.0 as default, to have a cartoonish feeling.

I've noticed something: in the readme, it is written:
After you set your lights dock and save your game, this will be stored in your savegame. Then you can remove the equipment to reduce the length of your primable list, your setting will be remain.
But when I load a savegame, the value used is the one mentioned in the planetinfo.plist, even though I'm using 1.81.
When I use the equipment, the stored value is then used as base to work with.

Re: [Release] Headlights v1.1 - from Oolite 1.81

Posted: Sun May 10, 2015 5:17 pm
by Norby
Thank you Day, fixed in v1.1.

Re: [Release] Headlights v1.1 - from Oolite 1.81

Posted: Sun May 10, 2015 7:11 pm
by Day
Well, thank you Norby :-)

Glad to have been of help

Re: [Release] Headlights v1.2

Posted: Fri Jan 01, 2016 9:29 pm
by Norby
Headlights v1.2 contain new modes:
- switch between default and high level (on/off),
- decrease default level,
- increase default level,
- save the current level as high level (min. value: 2).

In this way you can find ships visually if you turn on-off repeatedly to highlight objects over the stars.
Using the mode (b) key you can set these levels if the preset values (1 and 4) are not the best for you.

Re: [Release] Headlights v1.2

Posted: Mon Jan 04, 2016 5:59 pm
by Astrobe
Norby wrote:
In this way you can find ships visually if you turn on-off repeatedly to highlight objects over the stars.
To expand a bit, this new feature implements a pretty convincing "IR vision" switch, which is very useful in order to spot other ships, canisters, stations sometimes (for when you don't have yet the advanced compass). Especially useful for those who enjoy their Ooniverse dark.

Thanks for this great addition.

Re: [Release] Headlights v1.2

Posted: Mon May 24, 2021 1:27 pm
by Cholmondely
Does mooching about with one's headlights blaring out and lighting up entire planets from well outside orbit attract the boogums? One rather imagines it should! One ought to be deluged by hordes of everything nasty and/or curious this side of the solar system!

Re: [Release] Headlights v1.2

Posted: Tue May 25, 2021 8:00 pm
by hiran
Cholmondely wrote: Mon May 24, 2021 1:27 pm
Does mooching about with one's headlights blaring out and lighting up entire planets from well outside orbit attract the boogums? One rather imagines it should! One ought to be deluged by hordes of everything nasty and/or curious this side of the solar system!
To prevent getting seem by the wrong spacemen (or how do you spell specimen?) it is handy to have the pocket size black hole which you can place between you and the ones you want to hide from.
There is another theory saying if you are inside the black hole you can still see what is going on outside.