[Release] retroRefit OXZ
Posted: Sat Nov 22, 2014 6:39 pm
Here is my contender for the title 'Least downloaded OXZ ever'
When the graphics were updated for Oolite v1.80 the models and textures of the venerable old Elite style ships were left in the download (so that any OXP which used them would still work) but there was no way of using them or even seeing them. This has already been a problem for me with another project I currently have on the go. So I made retroRefit.
Quite simply, it bypasses the new ships and restores all the old entities back into the game. It has the faster station rotation as well, but I have ensured that it is useable in v1.80 by applying the new role set etc. In a nutshell it is a hybrid of the v1.77 (or v1.79 - I can't remember now) shipdata.plist and code from cim's Shipset Compatibilty OXZ.
Although unlikely, others may want the old ships, or need them for some reason as well, so I have uploaded retroRefit as an OXZ.
Notes:
As it is based on an old (non template) shipdata.plist this will not be a suitable base for developing other expansions.
To revert back to the current default ships the OXZ will need to be removed/disabled.
When the graphics were updated for Oolite v1.80 the models and textures of the venerable old Elite style ships were left in the download (so that any OXP which used them would still work) but there was no way of using them or even seeing them. This has already been a problem for me with another project I currently have on the go. So I made retroRefit.
Quite simply, it bypasses the new ships and restores all the old entities back into the game. It has the faster station rotation as well, but I have ensured that it is useable in v1.80 by applying the new role set etc. In a nutshell it is a hybrid of the v1.77 (or v1.79 - I can't remember now) shipdata.plist and code from cim's Shipset Compatibilty OXZ.
Although unlikely, others may want the old ships, or need them for some reason as well, so I have uploaded retroRefit as an OXZ.
Notes:
As it is based on an old (non template) shipdata.plist this will not be a suitable base for developing other expansions.
To revert back to the current default ships the OXZ will need to be removed/disabled.