Solar Glare Problem

General discussion for players of Oolite.

Moderators: another_commander, winston

User avatar
spara
---- E L I T E ----
---- E L I T E ----
Posts: 2676
Joined: Wed Aug 15, 2012 4:19 am
Location: Finland

Re: Solar Glare Problem

Post by spara »

ffutures wrote:
How about a glare filter that works for a longer period in normal use, but needs to be replaced more rapidly if you do a lot of sun-skimming? Would that be possible?
It would indeed be a possibility to make an automatic filter that turns itself on when facing the sun. I tested something like that too but was not happy with the results. A filter that animates itself on (sort of slow activatation) would be quite nice IMHO. Maybe someone else will have better luck with it.

One thing to notice with the glare is that it affects NPCs too. You can use it to your advantage when dogfighting. So removing player's glare completely is definitely a mechanic change favoring the player.
User avatar
Lone_Wolf
---- E L I T E ----
---- E L I T E ----
Posts: 546
Joined: Wed Aug 08, 2007 10:59 pm
Location: Netherlands

Re: Solar Glare Problem

Post by Lone_Wolf »

cim wrote:
Cmdr Wyvern's MilHUD had smoked glass behind the important displays for just this reason. Useful even back in the 1.76 days.

There are two types of white-out effect generated by the sun.
1) Glare: this is generated by looking at the sun from anything but extreme range (though is more intense close up). It can be reduced or eliminated by setting the sun_glare_filter property in shipdata, or the sunGlareFilter ship property in Javascript. 0 is no filter, 1 is full filter.
MilHud still works fine on 1.80, but the smokescreen part only covers the centre of the screen and the hud parts.
Targeting is doable that way, but the glare in the rest of the screen makes it still hard to see things.

Cim, i can't find sun_glare_filter in the wiki, is it a new addition ?
OS : Arch Linux 64-bit - rolling release

OXPs : My user page

Retired, reachable at [email protected]
User avatar
cim
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 4072
Joined: Fri Nov 11, 2011 6:19 pm

Re: Solar Glare Problem

Post by cim »

Lone_Wolf wrote:
can't find sun_glare_filter in the wiki, is it a new addition ?
New in 1.79 - and missed when writing up the documentation. Added now.
User avatar
Alex
---- E L I T E ----
---- E L I T E ----
Posts: 770
Joined: Mon Oct 06, 2008 10:49 pm
Location: Oz. The land of some gold but mostly rust

Re: Solar Glare Problem

Post by Alex »

Thank you Wildblood for the Glare killer. :)
The Grare was totaly annoying
LOOK OUT!!!
OOPS..
"Press Space" Commander
If you do not see "Press Space" more often than you want.. Your not trying!
Post Reply