Page 1 of 1

Question to upgrade to 1.80

Posted: Tue Oct 21, 2014 10:43 pm
by iperich
Hi, I'm thinking about upgrading to 1.86, I have installed it but i'm still playing in my old good Oolite 1.77.

I have a lot of OXPs installed. It is recommended to install them "the old way" or should I install them all in the new 1.86 OXP install system?

Also, i have an graphics issue, the planets flicker for a while when I go out of a station or make a witchjump. maybe 1 minute. I'm using Oolite 1.86 in Windows 8.

Thanks in advice for your help...

Re: Question to upgrade to 1.86

Posted: Tue Oct 21, 2014 11:20 pm
by Norby
Hi iperich,

I think you mean 1.80 due to no 1.86 yet.

There is not all OXP avaiable within the game so you should remove one if you found the same within the expansion manager.

About the graphics issue you can try another Graphics Detail in F2/Game Options and please post the content of your Latest.log file here.

Re: Question to upgrade to 1.86

Posted: Tue Oct 21, 2014 11:46 pm
by CheeseRedux
Having recently upgraded – and having North of 200 OXPs in my old folder – this is what worked for me:

1. Renamed old OXP folder pre-180.
2. Ran Oolite in windowed mode, side-by-side with old OXP folder.
3. Used install manager to get the wanted OXZs. Simultaneously deleted corresponding OXP (if it existed).
4. Checked remaining OXPs for 1.80 compatibility and/or newer versions, and moved what I decided to keep into new AddOns folder.
5. Kept what wasn't moved in the old folder, as an easy reminder to look for upgrades.
(6. Later, some of the OXPs have turned up in manager. I've installed from there and deleted from AddOns when spotted.)

Re: Question to upgrade to 1.86

Posted: Wed Oct 22, 2014 1:01 am
by iperich
Oh, my.... 1.80 of course.... maybe in my work is, since weeks, all about the new 1.86 version of some sh*t... hahaha, I need a break I guess...

I've tried to install the extensions, I had success with 2 or 3 and then none of them wants to download... ... it only says "Downloading <1kb of <1kb" and that's it. Is wiki.alioth.net down right now or is it me?

For the flickering, the "shaders enabled" option seems to work... anycase, here's the latest.log

Code: Select all

Opening log for Oolite version 1.80 (x86-64) under Windows 6.2.9200  64-bit at 2014-10-21 21:40:44 -0300.
4 processors detected.
Build options: OpenAL, new planets.

Note that the contents of the log file can be adjusted by editing logcontrol.plist.

21:40:44.481 [display.mode.list.native]: Windows native resolution detected: 1600 x 900
21:40:44.881 [joystick.init]: Number of joysticks detected: 0
21:40:44.882 [rendering.opengl.version]: OpenGL renderer version: 4.0.0 ("4.0.0 - Build 9.17.10.2843"). Vendor: "Intel". Renderer: "Intel(R) HD Graphics 4000".
21:40:44.882 [rendering.opengl.extensions]: OpenGL extensions (129):
GL_ARB_framebuffer_sRGB, GL_ARB_depth_texture, GL_ARB_texture_env_add, GL_ARB_draw_instanced, GL_ARB_half_float_vertex, GL_EXT_texture3D, GL_EXT_compiled_vertex_array, GL_ARB_gpu_shader_fp64, GL_EXT_texture_shared_exponent, GL_ARB_framebuffer_object, GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, GL_ARB_gpu_shader5, GL_EXT_rescale_normal, GL_ARB_texture_rgb10_a2ui, GL_ARB_transpose_matrix, GL_ARB_texture_cube_map_array, GL_ARB_texture_compression_rgtc, GL_ARB_multisample, GL_ARB_half_float_pixel, GL_EXT_stencil_two_side, GL_ARB_texture_border_clamp, GL_ARB_texture_non_power_of_two, GL_ATI_separate_stencil, GL_EXT_bgra, GL_ARB_sync, GL_ARB_compatibility, GL_ARB_sampler_objects, GL_SUN_multi_draw_arrays, GL_EXT_clip_volume_hint, GL_ARB_map_buffer_range, GL_ARB_vertex_shader, GL_ARB_shader_objects, GL_NV_texgen_reflection, GL_EXT_multi_draw_arrays, GL_ARB_vertex_program, GL_INTEL_performance_queries, GL_ARB_texture_float, GL_ARB_draw_buffers_blend, GL_ARB_fragment_coord_conventions, GL_EXT_stencil_wrap, GL_EXT_texture_swizzle, GL_ARB_uniform_buffer_object, GL_NV_primitive_restart, GL_EXT_framebuffer_blit, GL_ARB_vertex_array_bgra, GL_ARB_texture_gather, GL_ARB_texture_compression, GL_ARB_vertex_array_object, GL_EXT_blend_color, GL_ARB_texture_query_lod, GL_EXT_blend_minmax, GL_EXT_texture_integer, GL_ARB_sample_shading, GL_ARB_shader_bit_encoding, GL_EXT_transform_feedback, GL_EXT_texture_compression_s3tc, GL_ARB_tessellation_shader, GL_ARB_occlusion_query2, GL_ARB_timer_query, GL_ARB_depth_clamp, GL_ARB_point_sprite, GL_EXT_abgr, GL_ARB_vertex_buffer_object, GL_NV_blend_square, GL_ARB_instanced_arrays, GL_EXT_framebuffer_multisample, GL_NV_conditional_render, GL_ARB_multitexture, GL_ARB_seamless_cube_map, GL_ARB_copy_buffer, GL_ARB_draw_elements_base_vertex, GL_ARB_geometry_shader4, GL_ARB_transform_feedback2, GL_ARB_transform_feedback3, GL_ARB_shadow, GL_EXT_blend_subtract, GL_ARB_fragment_program_shadow, GL_ARB_window_pos, GL_ARB_texture_multisample, GL_EXT_texture_lod_bias, GL_IBM_texture_mirrored_repeat, GL_EXT_texture_snorm, GL_ARB_texture_env_crossbar, GL_ARB_point_parameters, GL_ARB_depth_buffer_float, GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_texture_rg, GL_EXT_texture_edge_clamp, GL_EXT_texture_sRGB, GL_ARB_texture_env_combine, GL_WIN_swap_hint, GL_ARB_fragment_program, GL_ARB_explicit_attrib_location, GL_EXT_packed_float, GL_ARB_texture_buffer_object_rgb32, GL_EXT_texture_filter_anisotropic, GL_EXT_draw_range_elements, GL_ARB_pixel_buffer_object, GL_ARB_shader_subroutine, GL_ARB_draw_indirect, GL_EXT_packed_depth_stencil, GL_ARB_texture_rectangle, GL_EXT_fog_coord, GL_SGIS_texture_lod, GL_3DFX_texture_compression_FXT1, GL_EXT_gpu_program_parameters, GL_ARB_fragment_shader, GL_ARB_shading_language_100, GL_EXT_secondary_color, GL_ARB_draw_buffers, GL_SGIS_generate_mipmap, GL_EXT_draw_buffers2, GL_EXT_texture_rectangle, GL_ARB_blend_func_extended, GL_EXT_blend_func_separate, GL_ARB_texture_cube_map, GL_EXT_texture_array, GL_ARB_occlusion_query, GL_INTEL_map_texture, GL_EXT_framebuffer_object, GL_EXT_packed_pixels, GL_ARB_texture_env_dot3, GL_ARB_provoking_vertex, GL_EXT_blend_equation_separate, GL_ARB_color_buffer_float, GL_EXT_texture_env_add, GL_EXT_texture_env_combine, GL_SGIS_texture_edge_clamp
21:40:44.909 [rendering.opengl.shader.support]: Shaders are supported.
21:40:44.989 [searchPaths.dumpAll]: Unrestricted mode - resource paths:
    Resources
    C:\Oolite-1.80/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns
    ../AddOns
    C:\Oolite-1.80/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.cim.comms-pack-a.oxz
    C:\Oolite-1.80/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Commander_McLane.Display_reputation.oxz
    C:\Oolite-1.80/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Commander_McLane.Randomshipnames.oxz
    C:\Oolite-1.80/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Thargoid.FuelStation.oxz
    C:\Oolite-1.80/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Wildeblood.distant_suns.oxz
21:40:45.241 [shipData.load.begin]: Loading ship data.
21:40:46.250 [startup.complete]: ========== Loading complete in 1.89 seconds. ==========
21:40:57.907 [script.load.world.listAll]: Loaded 21 world scripts:
    Comms Pack A 0.5
    display-reputation-contract 1.2
    display-reputation-parcel 1.2
    display-reputation-passenger 1.2
    FuelStation-Setup 2.02
    oolite-cloaking-device 1.80
    oolite-constrictor-hunt 1.80
    oolite-contracts-cargo 1.80
    oolite-contracts-helpers 1.80
    oolite-contracts-parcels 1.80
    oolite-contracts-passengers 1.80
    oolite-libPriorityAI 1.80
    oolite-nova 1.80
    oolite-populator 1.80
    oolite-primable-equipment-register 1.80
    oolite-registership 1.80
    oolite-thargoid-plans 1.80
    oolite-trumbles 1.80
    oolite-tutorial 1.80
    randomshipnames 1.5
    Stars 0.5.1
21:41:34.255 [rendering.detail-level]: Detail level set to DETAIL_LEVEL_EXTRAS.
21:41:34.257 [rendering.reset.start]: Resetting graphics state.
  21:41:34.258 [rendering.opengl.version]: OpenGL renderer version: 4.0.0 ("4.0.0 - Build 9.17.10.2843"). Vendor: "Intel". Renderer: "Intel(R) HD Graphics 4000".
  21:41:34.258 [rendering.opengl.extensions]: OpenGL extensions (129):
GL_ARB_framebuffer_sRGB, GL_ARB_depth_texture, GL_ARB_texture_env_add, GL_ARB_draw_instanced, GL_ARB_half_float_vertex, GL_EXT_texture3D, GL_EXT_compiled_vertex_array, GL_ARB_gpu_shader_fp64, GL_EXT_texture_shared_exponent, GL_ARB_framebuffer_object, GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, GL_ARB_gpu_shader5, GL_EXT_rescale_normal, GL_ARB_texture_rgb10_a2ui, GL_ARB_transpose_matrix, GL_ARB_texture_cube_map_array, GL_ARB_texture_compression_rgtc, GL_ARB_multisample, GL_ARB_half_float_pixel, GL_EXT_stencil_two_side, GL_ARB_texture_border_clamp, GL_ARB_texture_non_power_of_two, GL_ATI_separate_stencil, GL_EXT_bgra, GL_ARB_sync, GL_ARB_compatibility, GL_ARB_sampler_objects, GL_SUN_multi_draw_arrays, GL_EXT_clip_volume_hint, GL_ARB_map_buffer_range, GL_ARB_vertex_shader, GL_ARB_shader_objects, GL_NV_texgen_reflection, GL_EXT_multi_draw_arrays, GL_ARB_vertex_program, GL_INTEL_performance_queries, GL_ARB_texture_float, GL_ARB_draw_buffers_blend, GL_ARB_fragment_coord_conventions, GL_EXT_stencil_wrap, GL_EXT_texture_swizzle, GL_ARB_uniform_buffer_object, GL_NV_primitive_restart, GL_EXT_framebuffer_blit, GL_ARB_vertex_array_bgra, GL_ARB_texture_gather, GL_ARB_texture_compression, GL_ARB_vertex_array_object, GL_EXT_blend_color, GL_ARB_texture_query_lod, GL_EXT_blend_minmax, GL_EXT_texture_integer, GL_ARB_sample_shading, GL_ARB_shader_bit_encoding, GL_EXT_transform_feedback, GL_EXT_texture_compression_s3tc, GL_ARB_tessellation_shader, GL_ARB_occlusion_query2, GL_ARB_timer_query, GL_ARB_depth_clamp, GL_ARB_point_sprite, GL_EXT_abgr, GL_ARB_vertex_buffer_object, GL_NV_blend_square, GL_ARB_instanced_arrays, GL_EXT_framebuffer_multisample, GL_NV_conditional_render, GL_ARB_multitexture, GL_ARB_seamless_cube_map, GL_ARB_copy_buffer, GL_ARB_draw_elements_base_vertex, GL_ARB_geometry_shader4, GL_ARB_transform_feedback2, GL_ARB_transform_feedback3, GL_ARB_shadow, GL_EXT_blend_subtract, GL_ARB_fragment_program_shadow, GL_ARB_window_pos, GL_ARB_texture_multisample, GL_EXT_texture_lod_bias, GL_IBM_texture_mirrored_repeat, GL_EXT_texture_snorm, GL_ARB_texture_env_crossbar, GL_ARB_point_parameters, GL_ARB_depth_buffer_float, GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_texture_rg, GL_EXT_texture_edge_clamp, GL_EXT_texture_sRGB, GL_ARB_texture_env_combine, GL_WIN_swap_hint, GL_ARB_fragment_program, GL_ARB_explicit_attrib_location, GL_EXT_packed_float, GL_ARB_texture_buffer_object_rgb32, GL_EXT_texture_filter_anisotropic, GL_EXT_draw_range_elements, GL_ARB_pixel_buffer_object, GL_ARB_shader_subroutine, GL_ARB_draw_indirect, GL_EXT_packed_depth_stencil, GL_ARB_texture_rectangle, GL_EXT_fog_coord, GL_SGIS_texture_lod, GL_3DFX_texture_compression_FXT1, GL_EXT_gpu_program_parameters, GL_ARB_fragment_shader, GL_ARB_shading_language_100, GL_EXT_secondary_color, GL_ARB_draw_buffers, GL_SGIS_generate_mipmap, GL_EXT_draw_buffers2, GL_EXT_texture_rectangle, GL_ARB_blend_func_extended, GL_EXT_blend_func_separate, GL_ARB_texture_cube_map, GL_EXT_texture_array, GL_ARB_occlusion_query, GL_INTEL_map_texture, GL_EXT_framebuffer_object, GL_EXT_packed_pixels, GL_ARB_texture_env_dot3, GL_ARB_provoking_vertex, GL_EXT_blend_equation_separate, GL_ARB_color_buffer_float, GL_EXT_texture_env_add, GL_EXT_texture_env_combine, GL_SGIS_texture_edge_clamp
  21:41:34.271 [rendering.opengl.shader.support]: Shaders are supported.
Thanks!

Re: Question to upgrade to 1.86

Posted: Wed Oct 22, 2014 1:09 am
by CheeseRedux

Re: Question to upgrade to 1.86

Posted: Wed Oct 22, 2014 1:22 am
by iperich
CheeseRedux wrote:
Ohh.... me and my luck.....

Re: Question to upgrade to 1.86

Posted: Wed Oct 22, 2014 5:28 am
by iperich
Another question: I moved my saved games to the new Oolite save directory and in the new game I have everything but no Long Range Scanner, no Railgun and no several other stuff... a lot of money!! what about that??????

:(

Re: Question to upgrade to 1.86

Posted: Wed Oct 22, 2014 9:42 am
by Norby
iperich wrote:
it only says "Downloading <1kb of <1kb" and that's it. Is wiki.alioth.net down right now or is it me?
There is about a half hour downtime in every night near 2am.
iperich wrote:
For the flickering, the "shaders enabled" option seems to work
Good to hear. Below or over is working also?
iperich wrote:
Intel(R) HD Graphics 4000
I guess this is the source. At least I have a flickering problem also with the same internal graphics, not on the planet but the border of compass do it since 1.79 and if I reverse the order of compass and scanner dials in hud.plist then my scanner will flicker and my compass not. There is no problem if I place a videocard into my box.
iperich wrote:
no Long Range Scanner, no Railgun and no several other stuff
If the corresponding OXP is not installed then the game remove the equipment from your ship. If you saved over your game without these then I hope you have a backup what you can load after you install these OXPs, else you must edit your savegame and award these back.

Re: Question to upgrade to 1.86

Posted: Wed Oct 22, 2014 8:21 pm
by iperich
Well, I adjusted the fullscreen settings a little and now I don't have the flicker in outer space, only in the map / planet data (but I don't care about that, really...
Norby wrote:
iperich wrote:
no Long Range Scanner, no Railgun and no several other stuff
If the corresponding OXP is not installed then the game remove the equipment from your ship. If you saved over your game without these then I hope you have a backup what you can load after you install these OXPs, else you must edit your savegame and award these back.
No, I have the same savefiles, in 1.77 I have the LRS and the other stuff (Rock Hermit locator also) In 1.80 I have all the oxps installed, and the missing items even shows for buying, but my ship doesn't have them...

Well, anyway, I installed the cheat oxp and buy all of them again... I think i'm ready to play now... :mrgreen:

Only one more (silly) question, I had a piece of equipment (i guess) that allowed me to jump several systems and get to a given system in a short time... but i don't remember it's name...

Re: Question to upgrade to 1.86

Posted: Wed Oct 22, 2014 10:45 pm
by Wildeblood
iperich wrote:
Only one more (silly) question, I had a piece of equipment (i guess) that allowed me to jump several systems and get to a given system in a short time... but i don't remember it's name...
If you bought it at a very high-tech system, it was Captain Okti's Jump Planner (part of LR Scanner), if you found it floating in space, it was Commodore Murphy's Thargoid Witchdrive.