[Wip] No shaders extra and alternative ships...

Discussion and information relevant to creating special missions, new ships, skins etc.

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Norby
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Re: [Wip] No shaders extra and alternative ships...

Post by Norby »

Mikael wrote:
I'm having a problem with the extra stations addon on a Mac.
Verifier said nothing relevant but how about if you put a ; to the end of 102. line in Config/shipdata.plist in /Users/mikael/Library/Application Support/Oolite/Managed AddOns/oolite.oxp.amah.noshaders_extra_stations_addon.oxz ?
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Re: [Wip] No shaders extra and alternative ships...

Post by Amah »

thanks Norby,

yeah, that's the semicolon I was suspecting. I put the shipdata.plist on my box acccount for Mikael.
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Re: [Wip] No shaders extra and alternative ships...

Post by Mikael »

Just tested it, and everything looks fine now :D
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Re: [Wip] No shaders extra and alternative ships...

Post by Amah »

:-)ok, I'll put up a fixed oxz online asap.

Thanks for spotting and testing, folks!
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Re: [Wip] No shaders extra and alternative ships...

Post by phkb »

I recently got this in my log file:

Code: Select all

16:50:09.898 [files.notFound]: ----- WARNING: Could not find texture file "noshaders_Staer9_cobra3.5_diffuse21.png".
I had a look at the shipdata.plist file and I think this section:

Code: Select all

"noshaders_cobra3.5npct11" = 
	{
	like_ship = "noshaders_cobra3.5npct1";
	materials =
		{
			"Hull" =
			{
				diffuse_map = "noshaders_Staer9_cobra3.5_diffuse21.png";
				specular_color = (0.2, 0.2, 0.2);
				shininess = 5;
				emission_map = 
				{
					name = "noshaders_Staer9_cobra3.5_glow.png";  
				};
				emission_modulate_color = (0.8325, 0.9686, 0.9926, 1.0);
			};	
		};

	};
Should actually look like this:

Code: Select all

"noshaders_cobra3.5npct11" = 
	{
	like_ship = "noshaders_cobra3.5npct1";
	materials =
		{
			"Hull" =
			{
				diffuse_map = "noshaders_Staer9_cobra3.5_diffuse11.png"; // << change to this.
				specular_color = (0.2, 0.2, 0.2);
				shininess = 5;
				emission_map = 
				{
					name = "noshaders_Staer9_cobra3.5_glow.png";  
				};
				emission_modulate_color = (0.8325, 0.9686, 0.9926, 1.0);
			};	
		};

	};
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Re: [Wip] No shaders extra and alternative ships...

Post by Amah »

Hi phkb,

thanks for the report and the quick fix!

I'll see to it, asap :-)
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Re: [Wip] No shaders extra and alternative ships...

Post by Amah »

sorry folks for the delay, I uploaded phkb's fix for the chopped cobra now.

Fly save :-)
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Re: [Wip] No shaders extra and alternative ships...

Post by BlackWolf »

Installed the buyable/sellable turrets and the logistics ships. Bought the ship and turret mounted it in slot 3, so how do you fire it? Or does it do that on it's own.
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Re: [Wip] No shaders extra and alternative ships...

Post by another_commander »

If those turrets follow the standard game mechanics, then yes, they are fully automatic and will fire on yout current hostile target as soon as it gets within their range.
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Re: [Wip] No shaders extra and alternative ships...

Post by BlackWolf »

Awesome thanks.
I have it on the rear, and I like dogfighting, so I never see it go off. Lol
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Re: Yasen-N

Post by Cholmondely »

Amah wrote: Sat Sep 12, 2015 7:45 am
Some small updates for the weekend.

OXZ: Noshaders_ZGroovy Variety pack - role= changed to roles= in shipdata.plst, some balancing.
OXP: prerelease of the Yasen-N ship is available in the box.com repository.

---
Sdrasdwuitye,

Yasen-N are outdated military ships once supporting infantry in the Sidewinder-Revolt incident. It was refurbished and redesigned for civilian use as sturdy trading/hunting vessels by a small design workshop on Rea in G4 called, Radical Logistics (now out of business). It's a rare ship, some of them were also captured and are now used by pirates and renegades.

There's basically two versions: The normal Yasen-N for the peaceful trader who just needs an agile ships with decent cargo hold and the Yasen-N-Advanced for those who need some tricks up their sleeve when dealing with the bugs or the scumm of the galaxy... err... people for whom GALcop enforced law is just a curious concept.

By default the Advanced is only available with a bottom-rear turret for rear defense. If you have ship respray installed the setup can be changed for a small fee to front and top-rear as well, thanks to the modular design coming from the military background.

Image
---

I was experimenting with different values in shipdata.plist but I always kept coming back to Mimoriaty's default. I just toned down pitch and roll, irc, somewhere between a Python Class cruiser/ET and the Cobra3. Any suggestion welcome.

have fun,
Amah
This is also mentioned on the wiki page (http://wiki.alioth.net/index.php/Radical_Logistics).

What was the Sidewinder Revolt Incident?
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Re: Yasen-N

Post by Cholmondely »

Cholmondely wrote: Wed Apr 14, 2021 7:59 pm
Amah wrote: Sat Sep 12, 2015 7:45 am
Some small updates for the weekend.

OXZ: Noshaders_ZGroovy Variety pack - role= changed to roles= in shipdata.plst, some balancing.
OXP: prerelease of the Yasen-N ship is available in the box.com repository.

---
Sdrasdwuitye,

Yasen-N are outdated military ships once supporting infantry in the Sidewinder-Revolt incident. It was refurbished and redesigned for civilian use as sturdy trading/hunting vessels by a small design workshop on Rea in G4 called, Radical Logistics (now out of business). It's a rare ship, some of them were also captured and are now used by pirates and renegades.

There's basically two versions: The normal Yasen-N for the peaceful trader who just needs an agile ships with decent cargo hold and the Yasen-N-Advanced for those who need some tricks up their sleeve when dealing with the bugs or the scumm of the galaxy... err... people for whom GALcop enforced law is just a curious concept.

By default the Advanced is only available with a bottom-rear turret for rear defense. If you have ship respray installed the setup can be changed for a small fee to front and top-rear as well, thanks to the modular design coming from the military background.

Image
---

I was experimenting with different values in shipdata.plist but I always kept coming back to Mimoriaty's default. I just toned down pitch and roll, irc, somewhere between a Python Class cruiser/ET and the Cobra3. Any suggestion welcome.

have fun,
Amah
This is also mentioned on the wiki page (http://wiki.alioth.net/index.php/Radical_Logistics).

What was the Sidewinder Revolt Incident?
Bump!

And ... can someone explain to me what all this no-shaders business is about? Why all these no-shaders textures? There are skillions of the bally things!
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Re: Yasen-N

Post by Cody »

Cholmondely wrote: Sun May 16, 2021 12:33 am
... can someone explain to me what all this no-shaders business is about?
Back in the day, many players had old computers which weren't capable of utilising shaders (usually machines with primitive onboard graphics).
Then there are others who simply prefer the old-style textures - the traditional look. There are even some freaks who play with no OXPs!


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Re: [Wip] No shaders extra and alternative ships...

Post by cbr »

I found a Lira without shaders, but the Mickey Moriarity Lira with shaders not...
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