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Elite: TNK
Posted: Wed Sep 17, 2014 1:35 pm
by Cody
<chortles> Ian Bell gets in on the thirtieth anniversary celebrations of Elite with
this, apparently.
Obviously, I cannot vouch for the veracity of that article.
Re: Elite: TNK
Posted: Wed Sep 17, 2014 1:44 pm
by drew
Just spotted that myself and headed over here. Is he *allowed* to do that now? I thought Elite copyright firmly belonged to Frontier after the notification about buying rights in
this...
Cheers,
Drew.
Re: Elite: TNK
Posted: Wed Sep 17, 2014 1:52 pm
by Cody
Yes, it could be problematic - but you'd think that it can do FD no harm whatsoever. In fact, it can only add to the hype!
Mind you, once corporate lawyers get involved all sanity seems to evaporate - 'twere ever thus!
Re: Elite: TNK
Posted: Wed Sep 17, 2014 2:22 pm
by ClymAngus
I'm glad we sent him the plasma globe and other sundries.
It was nice to remember the elite thing was not a one man show.
I'm sure there is enough joy to go round without things getting all Nasty again.
Re: Elite: TNK
Posted: Wed Sep 17, 2014 2:32 pm
by Pleb
Haha this has made me laugh. The thing is its been easy to get hold of Elite TNK for years anyway, just in the same way you can get nearly anything on the Internet! DB never really got rid of it altogether...
Re: Elite: TNK
Posted: Wed Sep 17, 2014 2:58 pm
by Diziet Sma
Pleb wrote:The thing is its been easy to get hold of Elite TNK for years anyway, just in the same way you can get nearly anything on the Internet! DB never really got rid of it altogether...
Indeed.. as I've mentioned before, it's easier to find E:TNK on the 'net, than it is to find out just exactly what happened that got it pulled from distribution..
Re: Elite: TNK
Posted: Wed Sep 17, 2014 4:39 pm
by Zireael
Woot woot, color me interested but not enough to abandon Oolite in favor of TNK.
Re: Elite: TNK
Posted: Wed Sep 17, 2014 8:32 pm
by aegidian
Getting rid of E-TNK was never DB/Frontier's aim. Getting rid of its open source-code was far more important.
The key was to stop anyone not IB, DB, or Frontier from making money with their intellectual property.
Re: Elite: TNK
Posted: Thu Sep 18, 2014 12:21 pm
by OSH
So many ELITE-clones, so few time to play it...
Re: Elite: TNK
Posted: Sat Sep 20, 2014 12:30 pm
by Griff
I wonder if this will still happen, doesn't seem to be up at Ian Bell's site yet, I remember trying Elite TNK ages ago, but the build I found (v1.1a) had some weird control bug in it if I remember correctly, I think the ship constantly rolled to the left or something, I did find an older build that worked OK but then I found Oolite and switched to playing that instead
Re: Elite: TNK
Posted: Sat Sep 20, 2014 4:00 pm
by Pleb
It's on there now!
Re: Elite: TNK
Posted: Sat Sep 20, 2014 10:04 pm
by ffutures
Tried it for a while, but nostalgia trip aside I really don't want to play it again. Oolite is infinitely better!
Re: Elite: TNK
Posted: Sat Sep 20, 2014 11:59 pm
by Zieman
ffutures wrote:Tried it for a while, but nostalgia trip aside I really don't want to play it again. Oolite is infinitely better!
True that.
And if I want a nostalgia trip, I start the real thing on my C64 (or emulator).
Re: Elite: TNK
Posted: Mon Sep 22, 2014 12:20 am
by ClymAngus
Some things wore worse back then. Manic miner made me want to shove my zx spectrum up sinclairs ass.