Ships
Posted: Wed Sep 10, 2014 7:25 pm
Which is the best combat ship with and without cargo space? If with cargo space, how much?
As are my personal favourite, the Coluber Pitvipers.. from all of the lists..Thargoid wrote:Hmm, the Vortex and the Maelstrom are missing from some of those lists.
Mk.I Specs:Diziet Sma wrote:Fast, responsive, handles like a natural-born killer, only has two laser mounts, but mounts 9 pylons and has 9 TC of storage space for scooping escape pods. (or carrying raw materials for a Missile Machine) And tough as nails.. even ramming is an option, if you're careful. Those three sharp, forcefield-reinforced hulls make wicked can-openers..
The shape makes them almost as hard to hit as an Imperial Courier, from the front or rear. Lots of gaps between the nacelles for shots to pass through.
If you take one for a test-drive, you just may become hooked.. I did. Before then, nothing tempted me away from my Cobby.. A Pitviper is damn-near the perfect killing-machine.
(best enjoyed with a joystick )
Also remember there is always the possibility of hacking together your own dream ship. Great way to learn basic plist programming too!Cody wrote:Of the core ships, the best combat ship is the Constrictor (the Cobra III remains the best all-round ship though).
As regards OXP ships - you pays your money and you takes your choice! Plenty of uber-ships to be had.
In its newest version, this expansion pack is available only as an OXZ (not OXP) and may be downloaded and installed manually, or installed (it's in the 'ships' category') using the in-game expansion pack manager.The Zorgon Petterson Group proudly announce the 3G – ‘third generation’ – series of Fer-de-Lance ships. The original Fer-de-Lance did not compromise in its pursuit of style, luxury, and engineering excellence. Yet, in other respects, and especially as time passed, the ship left something to be desired. The subsequent NG (‘next generation’) model of the Fer-de-Lance gave the ship the speed that it had always looked as though it had, and increased the rather limited amount of energy banks of the original model; but it did those things at the cost of cargo capacity and weapons systems. Then came the Mussurana Void-Yacht. The Mussurana – which departed somewhat from the aesthetics of the previous models – increased cargo capacity, manoeuvrability, energy, and shield- and missile-capability. But, exciting though it was, the ‘yacht’ was slow compared to the NG and was not quite as fearsome as one might want.
The Fer-de-Lance 3G models, which return to the shape of the original Fer-de-Lance, are the sharks of the Fer-de-Lance ecology. They have a respectable proportion of the NG’s speed but thoroughly outdo the NG, and indeed the Mussurana, in nearly all other respects, including the accuracy of their lasers. The new models do all that with little sacrifice of luxury and no compromise in build-quality; and they are pre-fitted with an impressive range of equipment.
There are three 3G models. The ‘3G’ is the standard version. The ‘3G+’ is a superior, and larger, ship. It offers the most capacious hold of any Fer-de-Lance class ship. Moreover: with eight energy banks, six missile slots, an improved energy-recharge rate, shield boosters fitted as standard, and (like the 3G) the capacity for military shield enhancement, the 3G+ can easily be made fully ‘iron-assed’. Finally, and for the commander in search of ‘über-icity’, there is the ‘3G+(t)’, which incorporates two side-mounted plasma turrets. Those turrets pack a good punch and fire to the ship’s fore, port, and starboard.