[WIP] Classics
Posted: Wed Sep 10, 2014 11:23 am
The Classic Ships OXZ has now been released. Any discussion should now be directed to the release thread.
The introduction of Oolite v1.80 brought many changes, not least of which was the move from the original models and textures to the new Griff/Solo set. This was a popular and some would say overdue improvement, but the old 'Elite' shape ships have a heritage that many, including myself, think should not be lost.
I remember 'back in the day' dreaming of how good Elite would be if the ships were 'solid' and not just wireframe, and when I discovered Oolite my dreams seemed to have come true. However, it didn't take long for me to realise that the ships could be made to look even better, and this led me to develop Smivs'Shipset, which quickly evolved to use some of the new 'Materials' properties that had just been added to Oolite. Even with some excellent 'competition', the shipset OXP proved very popular, but with the introduction of the new improved default ships the demand for shipsets was going to change.
So I decided to 'retire' Smivs'Shipset. The final version will remain available as an OXP, but will not be updated. But to me and I suspect many others, Elite/Oolite is all about the old, angular ships that we came to love back in the '80s. Which is why I am now introducing the Classic Shipsets.
There will be two editions, Classic Gold and Classic Lite, and I intend to release 'Addition' and 'Replace' versions. Both will use Aegidian's original models (which are very close copies of the Elite models) and will be textured using Aegidian's original designs and colouring as inspiration for a bit of retro originality.
The Classic Gold set will be high resolution with the full range of Materials used. The textures will use 2048x2048px images giving a lot of detail, and they will have normal, full-colour emission and specular mapping, so will require simple shaders to look their best, and will be quite demanding on the computer, so a graphics card is probably a minimum requirement.
The Classic Light set will be much more light-weight and is intended for low-end computers, small screen sizes and consoles like the Pandora. This set will use 512x512px graphics which will have have an alpha-channel greyscale emission map, meaning they will be un-demanding on the computer, but will still feature basic lighting.
Although 'originality' is a main feature of these sets, the ships will have gun and engine sub-entities to round them off, and the navigation strobes will be carried over from Smivs'Shipset. Also, one other feature from Smivs'Shipset will be carried over to the Classic sets. If an NPC pilot uses an escape capsule, the ship will slowly shut down. The lights will go out, the engine glow will fade and finally the navigation strobes will stop and the ship will gently tumble in space, dark and dead.
I plan on tackling the ships in alphabetical order, and this thread will be used to keep you all up to date on progress. I have been experimenting with the Adder and the Anaconda over recent weeks to fine-tune the methods and techniques I will be using, and have modeled some new engines which are a big improvement over the old Smivs'Shipset ones.
The Adder is now ready, hence the timing of this post, and others will come along as I finish them. below are some screenshots of the Classic Gold Adder. Click on them for full size versions.
The introduction of Oolite v1.80 brought many changes, not least of which was the move from the original models and textures to the new Griff/Solo set. This was a popular and some would say overdue improvement, but the old 'Elite' shape ships have a heritage that many, including myself, think should not be lost.
I remember 'back in the day' dreaming of how good Elite would be if the ships were 'solid' and not just wireframe, and when I discovered Oolite my dreams seemed to have come true. However, it didn't take long for me to realise that the ships could be made to look even better, and this led me to develop Smivs'Shipset, which quickly evolved to use some of the new 'Materials' properties that had just been added to Oolite. Even with some excellent 'competition', the shipset OXP proved very popular, but with the introduction of the new improved default ships the demand for shipsets was going to change.
So I decided to 'retire' Smivs'Shipset. The final version will remain available as an OXP, but will not be updated. But to me and I suspect many others, Elite/Oolite is all about the old, angular ships that we came to love back in the '80s. Which is why I am now introducing the Classic Shipsets.
There will be two editions, Classic Gold and Classic Lite, and I intend to release 'Addition' and 'Replace' versions. Both will use Aegidian's original models (which are very close copies of the Elite models) and will be textured using Aegidian's original designs and colouring as inspiration for a bit of retro originality.
The Classic Gold set will be high resolution with the full range of Materials used. The textures will use 2048x2048px images giving a lot of detail, and they will have normal, full-colour emission and specular mapping, so will require simple shaders to look their best, and will be quite demanding on the computer, so a graphics card is probably a minimum requirement.
The Classic Light set will be much more light-weight and is intended for low-end computers, small screen sizes and consoles like the Pandora. This set will use 512x512px graphics which will have have an alpha-channel greyscale emission map, meaning they will be un-demanding on the computer, but will still feature basic lighting.
Although 'originality' is a main feature of these sets, the ships will have gun and engine sub-entities to round them off, and the navigation strobes will be carried over from Smivs'Shipset. Also, one other feature from Smivs'Shipset will be carried over to the Classic sets. If an NPC pilot uses an escape capsule, the ship will slowly shut down. The lights will go out, the engine glow will fade and finally the navigation strobes will stop and the ship will gently tumble in space, dark and dead.
I plan on tackling the ships in alphabetical order, and this thread will be used to keep you all up to date on progress. I have been experimenting with the Adder and the Anaconda over recent weeks to fine-tune the methods and techniques I will be using, and have modeled some new engines which are a big improvement over the old Smivs'Shipset ones.
The Adder is now ready, hence the timing of this post, and others will come along as I finish them. below are some screenshots of the Classic Gold Adder. Click on them for full size versions.