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Constrictor hunt in 1.80

Posted: Tue Aug 12, 2014 9:29 am
by Venator Dha
Last night I completed the Constrictor hunt for the first time in 1.80 [1] and found it disappointingly easy compared to in 1.77.1. I even went back and repeated the fight [2] with the same result (didn't even overheat my mil laser) :?

Thinking about this:
is it that I have got much better at combat? :) - Not likely :(
or
is it that it took me so much longer to rack up the required kills, given the new AI behaviour, that the mission now triggers much later and thus I'm in a much better ship (which I was) than previously [3].

:?: I was therefore wondering what experiences others have had with this in 1.80 and if it is something else that could do with tweaking a bit.

[1] started from new Jameson; in Adder, worked up through CobraMkI, Moray, to an Asp; core ships only. Started it when I had the message.
[2] after removing cim's combat balance test mod in case it had affected the fight - it hadn't.
[3] mission was triggered just after I had defeated 7 Thargiods in witch-space (now that was a fight :D ).

Re: Constrictor hunt in 1.80

Posted: Tue Aug 12, 2014 1:30 pm
by Commander_X
I had my chance at 1.77.x version of constrictor, and I can say I wouldn't want "that" kind of fight for the first "official" mission of the game. I was quite baffled by its AI.
This might've been discussed elsewhere already, but I guess the best way to deal with this would be to choose a difficulty level "once" with the new commander start, and have it "stamped" on the savegames after (something a la "Piece of cake" up to "Damn, I'm good!" :twisted: , or "Just a wanderer" to "You asked for it"). And to make it easier for the developers, it shouldn't change during the lifetime of a specific (set of) savegame(s), that is, it shouldn't be available after loading a saved game. Changing difficulty during one's career should definitely translate as a cheat.