DeveloperSpace
Posted: Fri Mar 31, 2006 4:03 pm
So I created a NPC ship and wanted to look at it in action, so to speak. The easiest way I could think of to do this was to set it up as a trader and hope to come across it. I also edited its' role so that it would be chosen more often, however this is still kinda hit and miss.
Maybe a 'DeveloperSpace' function could be added. It would primarily be just a microcosm of the game, i.e. a single star system. The user can have control over what "items" are placed in it such as specific ships. It's not just for looknig at our new pretty ships but maybe also for testing new AIs and the like, giving the user a one-on-one with his creation, or allowing him/her to see how it interacts with other vessles/AIs.
I'm just thinking aloud, some people may require 2 star systems for wicthdrive jumping specifics.
Maybe a 'DeveloperSpace' function could be added. It would primarily be just a microcosm of the game, i.e. a single star system. The user can have control over what "items" are placed in it such as specific ships. It's not just for looknig at our new pretty ships but maybe also for testing new AIs and the like, giving the user a one-on-one with his creation, or allowing him/her to see how it interacts with other vessles/AIs.
I'm just thinking aloud, some people may require 2 star systems for wicthdrive jumping specifics.