Svengali's OXPs - Maintainers needed.

Discussion and information relevant to creating special missions, new ships, skins etc.

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Tricky
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Re: Svengali's OXPs - Maintainers needed.

Post by Tricky »

Cody wrote:
Diziet Sma wrote:
Tricky has agreed to take on BGS..
Excellent!
Already have a bug fix for it.

Code: Select all

$ git diff HEAD^ HEAD
diff --git a/src/Scripts/BGS-M.js b/src/Scripts/BGS-M.js
index ff390d4..ea8673d 100644
--- a/src/Scripts/BGS-M.js
+++ b/src/Scripts/BGS-M.js
@@ -206,7 +206,7 @@ this.addToLRC = function(obj)
                default: return(false);
        }
        if(typeof(obj.id)==='undefined') obj.id=obj.type;
-       if(typeof(obj.action)==='string' && typeof(obj.gal!=='number')){
+       if(typeof(obj.action)==='string' && typeof(obj.gal)!=='number'){
                for(var k=0;k<8;k++) this.LRC[k].push(obj);
        } else this.LRC[obj.gal].unshift(obj);
        this.LRCResort = true;
Line 209 is the problem.

Before I upload, am I right in thinking that the identifier stays the same? I'm also going to have to learn how the wiki file upload system works.

The current fix resides on my server at the moment...
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cim
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Re: Svengali's OXPs - Maintainers needed.

Post by cim »

If you're taking over maintenance of an existing OXP, keep its old identifier.
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maik
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Re: Svengali's OXPs - Maintainers needed.

Post by maik »

Tricky wrote:
I'm also going to have to learn how the wiki file upload system works.
You need a user on the wiki and then use the Upload File link in the menu on the left. PM me if you don't have a user yet.
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Diziet Sma
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Re: Svengali's OXPs - Maintainers needed.

Post by Diziet Sma »

Bumping to (hopefully) get some more attention.. still 5 OXPs needing maintainers.
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Norby
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Re: Svengali's OXPs - Maintainers needed.

Post by Norby »

Ok, then put my name next to CCL, Snoopers and Vector. These are already under my account in oxz admin page.

I do not want maintain [EliteWiki] CCL MaterialsFinder. This aimed to developers only and just disturb players who accidentally install it if somebody put it into the expansion manager, so I suggest to leave as is (oxp and not oxz).

I skip [wiki]Keyconfig[/wiki] also. This is not a real oxp but a html+js tool, maybe somebody with hosting space will upload to be usable online, but need an update to show the newest keyboard functions.
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Diziet Sma
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Re: Svengali's OXPs - Maintainers needed.

Post by Diziet Sma »

Many thanks! :D

Updated.
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Svengali
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Re: Svengali's OXPs - Maintainers needed.

Post by Svengali »

Norby wrote:
I skip [wiki]Keyconfig[/wiki] also. This is not a real oxp but a html+js tool, maybe somebody with hosting space will upload to be usable online, but need an update to show the newest keyboard functions.
I'd think an update for v1.80 keys should be rather straight forward. The only thing that really needs a little bit work is implementing a way to do the coloring for the numpad keys.

What are the keys for v1.80(+)?
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Norby
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Re: Svengali's OXPs - Maintainers needed.

Post by Norby »

Svengali wrote:
What are the keys for v1.80(+)?
New:
key_view_forward = "1";
key_view_aft = "2";
key_view_port = "3";
key_view_starboard = "4";
key_gui_screen_status = "5";
key_gui_chart_screens = "6";
key_gui_system_data = "7";
key_gui_market = "8";
key_gui_arrow_left = 253;
key_gui_arrow_right = 252;
key_gui_arrow_up = 255;
key_gui_arrow_down = 254;
key_fastactivate_equipment_a = "0";
key_fastactivate_equipment_b = "\t"; // tab
key_chart_highlight = "?";
key_cycle_mfd = ";";
key_switch_mfd = ":";

Removed:
key_energy_bomb = "\t"; // tab
key_cloaking_device = "0";
key_contract_info = "?";

Changed from:
key_dump_cargo = "d";
to:
key_dump_cargo = "D";
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Svengali
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Re: Svengali's OXPs - Maintainers needed.

Post by Svengali »

Thanks Norby .-)
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