Realistic stars, the return...
Posted: Wed Jul 23, 2014 1:01 pm
Hi,
Returning to OoLite after a break, have updated Realistic Starts oxp to the new OXZ format and posted it to the list. (no other changes, enjoy)
However, having a quick look at the JavaScripting, wondered if it would be possible to vary the number of stars (sky_n_stars) based on the current location, or systemsInRange.
I'm guessing System.info.sky_n_stars="whatever" would be the property i need to set, but I've seen mention on the forum that it does vary out of the box. Should I be setting star_count_multiplier and how does this work? (i.e what is it multiplied against)
Thanks
Returning to OoLite after a break, have updated Realistic Starts oxp to the new OXZ format and posted it to the list. (no other changes, enjoy)
However, having a quick look at the JavaScripting, wondered if it would be possible to vary the number of stars (sky_n_stars) based on the current location, or systemsInRange.
I'm guessing System.info.sky_n_stars="whatever" would be the property i need to set, but I've seen mention on the forum that it does vary out of the box. Should I be setting star_count_multiplier and how does this work? (i.e what is it multiplied against)
Thanks