Questions and Request for animation of landing gear script..
Posted: Tue Jul 22, 2014 5:19 pm
I have looked at Thargoid's butterfly animation, and was wondering if it would be feasible to transform it for use for a landing gear extend and retract animation. I have some landing gear doors, that could rotate to the open position (just a number of degrees), and then a collection of rods that perform a scripted set of movements until the gear is deployed.
A rudimentary video of the process of what I'd like to achieve can be downloaded here:
https://app.box.com/s/349qu3x6uvtqq9na08ng
I have not modeled them yet, since I don't want to waste time in case it is not possible, therefore the following questions:
1) Is this possible with scripting or not ?
2) Could this be triggered for the AI when they start their docking sequence ( a bit like my navlight flashers) and if they abort, go back the other way (like when they get shot for example ?) and for the player either
- by priming the landing gear and pressing B to deploy / retract
- when pressing the docking autopilot key
3)Is this resource heavy and a bit overkill ?
4) Who would be willing to script it if I provide you with the necessary obj/dat files ?
Questions regarding destroyable/subentity equipment:
Since I am building the new Cobra with a detachable Large Cargo Bay, it would be feasible to dock/undock with it ingame. A bit like the salvage with the towbar kind of thing oxp ?
And last but not least, can equipment subentities be added to visually look attached to the ship when they get purchased ? A bit like Griff's Proto Sidewinder that was altered by Eric Walsh.
Thanks for answering
A rudimentary video of the process of what I'd like to achieve can be downloaded here:
https://app.box.com/s/349qu3x6uvtqq9na08ng
I have not modeled them yet, since I don't want to waste time in case it is not possible, therefore the following questions:
1) Is this possible with scripting or not ?
2) Could this be triggered for the AI when they start their docking sequence ( a bit like my navlight flashers) and if they abort, go back the other way (like when they get shot for example ?) and for the player either
- by priming the landing gear and pressing B to deploy / retract
- when pressing the docking autopilot key
3)Is this resource heavy and a bit overkill ?
4) Who would be willing to script it if I provide you with the necessary obj/dat files ?
Questions regarding destroyable/subentity equipment:
Since I am building the new Cobra with a detachable Large Cargo Bay, it would be feasible to dock/undock with it ingame. A bit like the salvage with the towbar kind of thing oxp ?
And last but not least, can equipment subentities be added to visually look attached to the ship when they get purchased ? A bit like Griff's Proto Sidewinder that was altered by Eric Walsh.
Thanks for answering