Flying Dutchman
Posted: Mon Jul 21, 2014 9:30 am
This story continues the adventures of Hammond and friends and is set a short time after the events of "Dangerous Moonlight". New readers are advised to begin with "Ships That Pass In The Night", "Steel Thunder" and "Dangerous Moonlight" in that order.
Easy On The Gas was well-worn but meticulously maintained, as were a great many Cobra Mk 3s throughout the Eight. Unlike most, she was carrying only a few tons of ballast – not even the common low-grade minerals that could be shipped from system to system to be used as metal ores, chemical feedstock or even construction materials, but a ton of something that had no value to anyone anywhere other than to be a ton of something. But as far as Easy On The Gas was concerned, that was all that was needed. The extra mass let her handle like a typically-loaded Cobra, and the strain gauges attached to them let her owner judge whether the vessel was being handled smoothly enough or whether, in case of genuine emergency, her pilot would be throwing her around hard enough to be likely to damage something.
This last was the focus of interest for four people at present; a GalCop examiner, Easy On The Gas's owner, the trainee under inspection and a tall young man uniformed as was fitting for the owner and operator of a respectable passenger liner. He watched with interest as the pilot put the Cobra through her paces – launching, manouevring through the traffic outside the Coriolis station, ensuring the spacelanes were clear before engaging hyperspeed out as far as Ceenrama's outer asteroid belt, and tackling a couple of Geckos in a simulated combat. He nodded approval as the last of these flashed a bright set of hull lights in unison, indicating that if Easy On The Gas's laser had been firing at full power instead of being choked back to a harmless one percent then she would have just been destroyed. Finally he smiled in satisfaction as the Cobra completed clearance and docking entirely by the book and the examiner peeled a pink slip of paper from the book in front of him.
More ceremony than anything else, the paper slip only confirmed what the official record was going to show from now on, and in another ancient ceremony Easy On The Gas's owner, a man just reaching the age where he'd attract the word “spry”, tugged the trainee's shirt tail out of his trousers and cut a hand's width off with a pair of shears before giving it to the trainee along with a firm handshake. Last of all the uniformed young man eased out of his seat and held out his own hand.
“Well done, Jefferson,” he said. “And now your training starts in earnest.”
The two of them stepped out of the Cobra into the hanger bay. There was the usual bustle of traffic. Below, Ceenrama looked blue, beautiful and peaceful. Well, two out of three wasn't bad. Blue and beautiful the planet was, but peaceful – unfortunately, too much of Ceenrama's GDP was going into funding a civil war that was years long and still nowhere near over. And unlike on Jefferson's homeworld, Bien, the locals here had more than enough technology to make a protracted war really destructive.
There was nothing Jefferson could do about that, nor his boss, Hammond. They were just owner and crew of one of the many ships to have docked at Ceenrama Station that day, and the most either of them could comfort themselves with was that none of their business was going to make matters on Ceenrama any worse. GalCop strongly discouraged trading in weapons from other worlds, and the only firearms Flying Lady carried were personal sidearms for the ship's personnel, and they stayed secured aboard while the ship was docked.
Hammond waved towards Flying Lady, a Boa Class Cruiser trader but one that was armed to the teeth at that, where the other two members of the ship's company were waiting by the boarding ramp. One was rather taller and a great deal heavier than Hammond, a red-skinned Larivearian nicknamed Booster. The other came barely to his chest and was perceptibly female. Some might have found the small horns on her head slightly off-putting, but to those who didn't she was far more likely to register as extremely cute at the very least. Being professionally dressed and, presumably, on duty didn't keep her from giving both Hammond and Jefferson a hug in greeting.
“All OK?” rumbled Booster. “T'kella's been cake shopping to celebrate.”
“Yes, Jefferson's been signed off,” said Hammond, “and if that cake's a chocolate one, it can wait until we're in Witch-space and you've got time to sleep it off.”
“Spoilsport,” complained T'kella, but she knew how the land lay. Chocolate wouldn't do her any harm in the long run, but it tended to ensure that she was no professional use for anything for a few hours at least. So she murmured “You and me, later, then, spaceman?” to Hammond, and winked. He winked back, because if chocolate rendered T'kella useless as a business analyst, it certainly didn't... But there was no time for that right now.
“We've more to concern ourselves with than cake at the minute. We've a ship to pick up and a schedule to make – which is going to mean a nice long solo flight for you, Jeffs. Say, are you feeling okay? You're looking a shade peaky.”
“Feel it, a bit,” said Jefferson. “Must've been the excitement, I'll be fine once I've had a chance to come down for an hour or two.”
“And that would be all good with me,” Hammond replied, “if you weren't going off alone in a ship for at least a week – but as you are, you'll be fine when the doc says you will, and not before. Let's get you plugged in for a diagnostic.”
In fact, Flying Lady's autodoc didn't need to plug anything in for many of the diagnostics it could run, but on this occasion it soon warned of the need for a minor invasive procedure – no worse than a blood sample, but patients tended to be glad of the warning. Even before the needle went in, though, Hammond's untrained eye could see clearly enough that something wasn't right. Temperature and pulse too high, blood pressure too low... and then the red lights began to kick in.
“Doc says you're sick, Jeffs,” said Hammond laconically. “Primary signs are way out of whack, it's sampling you for microbial infection now – you're feverish. Got any history we should know about?”
“None the doc doesn't know about already,” Jefferson shivered, almost seeming to become visibly sicker as they watched. “Normal run of childhood diseases with no complications. Apart from that I've always been as fit as a flea.”
“You're not now, though.” It didn't take the doc long to process the blood sample and flash up yet another warning light. “Got any pain?”
“Nothing a man would complain about where I came from.”
“That's probably part of the problem,” said Hammond. “Infection coming up here, doc's reporting blood poisoning, recommending treatment... checking you for allergies too. This is going to be serious meds! And you're not moving from that couch for...”
Jefferson pulled himself upright suddenly, then went pale and slumped back, rather obviously trying not to be sick. “Leg hurts,” he whispered.
“Which is why you're not moving, barring essentials, for at least eighty hours. Doc's got the drugs to treat this, and bring your fever down a bit, but you don't get rid of a major infection in half an hour, or even six hours,” Hammond continued. “It's all on the screen here.”
“Bad timing,” muttered Jefferson weakly.
“Rather good timing. There's no room for a doc on an Asp. Twenty hours in Witch-space, and what's the odds you're still fit to fly when you pop out the other side?
“It's going to mean a change of plan, though,” Hammond added. “I was going to get you to take her up to Raedre and get a few bolt-ons. We were doing well to find an Asp for sale at all, and this one's just straight as it comes out of the box except for an escape pod. Company credit's good for all the extras we want, but they don't have all we want here anyway – and it takes time to fit them all, which is time we don't have with a passenger schedule to keep. Booster, pull up our route.”
Jefferson was already starting to doze as Hammond turned away. Whatever this Bienese fever was, it hit fast and it hit hard. For all that, Jefferson was a thousand times better off aboard Flying Lady than if he'd been on his homeworld. T'kella adjusted his pillow compassionately; Jefferson was a loyal crewman and he'd adopted her like a favourite sister the minute she'd first come aboard, back when Flying Lady was still called Dangerous Moonlight and was about to live up to her name.
On the nav screen, Booster pointed out their planned itinerary. “We've got one passenger aboard for Onteised, the rest we'd be dropping along the way along with anyone else we pick up. Computer says we still have a little slack in the schedule, but only contingency plus about five percent. After Onteised we'd want to head to Lavegere for a refit, it's as good as we have within a few light-years.”
“Tech level 13,” Hammond mused. “Not bad, plenty good enough for our routine maintenance, but I want a piece of kit we can't get there. Which as Raedre's just a short hop away, and well up to what we need, I'd like to take our new toy up there.”
“It's not very far out of our way...” mused Booster.
“No, but the ship's going to be in the repair dock for quite a while. Long enough to burn all our contingency time, and that's something we can't afford. So... best thing I can think of is that I fly her up there myself and I catch up with you in a few weeks at Lavegere.” He turned to T'kella. “You'd better see if you can find us a contract crewman, at least for the next, oh, seven to ten days. Jeff'll be chewing the bulkheads by then, but we can't help that.”
“He's as sick as that?” asked T'kella.
“Autodoc says anything up to four days just for the antimicrobials to clean everything out – and even then he's going to be badly weakened and have some convalescing to do. I don't even want to think about how he'd have ended up if he'd gone another twenty, twenty-five hours without treatment. If you can get him to hold still for three hundred hours then so much the better. Check what the doc's got to say on this infection, it's nastier than you'd think.”
“Right, and Booster can't do it all, and I don't know how to fly, and you're not going to risk a valuable ship and her passengers while I start to learn,” T'kella nodded.
“Nor your hide, or theirs. But you should find plenty of fliers on the station, just looking for a job. Ceenrama's got its share of qualified pilots wanting to get away from the Dux, the wars, and in general the whole damned planet, and they can't all raise a grubstake. Even an Adder's a lot of cash when you're just looking to start out, never mind trying to make it pay.”
“Okay. Consider it done,” said T'kella, “and if we can't find anyone, we'll try Inre when we get there. Booster can get us there well enough.”
“Yes. However,” Hammond turned back to the big red humanoid again, “don't try to be a hero if it comes to that. You've got a cloak and you've got a fast ship. Turn your stern to trouble if you can, and if you spot a fuel station, top up before you even get to the Coriolis; you'll get through traffic quicker and you can run away better.”
“For sure,” agreed Booster with a mixture of humour and gravitas. “It's a lawless galaxy and I'm not tired of living yet.”
* * * * *
Hammond was glad of the loan of a set of ear defenders as he toured Ceenrama's repair dock and garage bays. Technology marched on, but now as when Man had first pioneered the ox-cart, there were times when engineering consisted of hitting something very hard with a hammer – and the hammers used in a GalGop repair dock were more powerful and sophisticated noise-makers than their distant ancestors, but all the noisier for it.
However, the station boasted a fair array of ships for sale, even a monstrous Anaconda. The Flying Lady Corporation could have afforded her with a trade-in of their current vessel, but the giant freighter didn't fit into their plans at all; Hammond preferred a faster ship and could not have delivered a hundred and fifty passengers on a cross-sector run. Some people liked shipping hundreds of tons of cargo at a snail's pace, but that wasn't Hammond's style and he was not only making the money as fast as he liked but living the life he wanted to while he was at it.
In any case they'd made their choice some hours previously, and been planning towards it for some months. In due course Jefferson was going to be operating independently as commander of Flying Lady II, but before it was time to entrust him with an expensive fast freighter and a score of lives at a time, they needed to get him some combat experience. It was rare for Flying Lady to even visit a system and see no trouble at all; it would be rarer still to manage a trip across a whole sector and not be in real deadly danger at least once. And that was where the Asp came in.
Hammond patted the asymmetrical hexagon that was an Asp Mk II with mixed feelings. He'd taken to flying one reluctantly and in response to a growing awareness of a persistent pirate problem that GalCop couldn't deal with by police presence alone. He'd blown a couple of thousand hostiles into glowing gas, and all of them had asked for it – but it came hard anyway. On the other hand, he had owed his life to Steel Thunder's speed, firepower and handling a hundred times over, and it would give Jefferson no end of a leg-up to turn him loose with one.
He signalled the salesman. “Looks like you got a sale here, provided the service records check out.” That only took a few seconds for the datapad to verify; there was an application for that, as well as one to attest to the Flying Lady Corporation's credit balance. It was a sizeable chunk of their net worth, but they would make a reasonable portion of it back when the time came to trade her in again, a few hundred combat successes down the line.
“Do you wish to file a name change, sir?” asked the salesman. Some owners held that it was bad luck to change a ship's name, but Hammond had renamed every ship he'd owned and renamed Dangerous Moonlight to Flying Lady as it was, so anything the galaxy had stored up for him was going to happen anyway. He mulled over one last time the two choices he'd been toying with, and finally plumped for one.
“Yes. Register her as Jefferson’s Starship, thank you,” he said, deciding after all that Lady's Escort would not quite do. And that was all there was to it. It had taken a great deal of patient saving before he had scrimped together the credits for his first Boa Class Cruiser – before Dangerous Moonlight, before Steel Thunder – but now he had built up the business far enough that he could afford a mint-condition Asp Mk II out of ready cash, or at any rate credit. Jefferson’s Starship was fuelled up and ready to launch, and there was not much reason not to take her out for a spin. It was tempting to trot back over to Flying Lady for one final check before going, but they'd already said their goodbyes and Booster and T'kella both deserved to be left to run things without the slight suspicion that Hammond didn't quite trust them to handle it right.
He waited as the mechanic, a young human with a slight accent that Hammond couldn't quite place, ran the pre-launch checks before finally handing over Jefferson’s Starship to her new owner – a task that Hammond couldn't oversee in the cramped confines of an Asp's flight deck – and politely tipped the young man a twenty-credit note as he emerged. The commlink was already enabled to request a launch window and the fuel tank was full. Hammond eased himself into the seat, made the few adjustments that the Asp's primitive ergonomics allowed for, and brought all systems online. One single missile and a front-mounted Ingram M1928A2 was all the firepower Jefferson’s Starship could boast for now, but he'd started out with less and in a slower, less handy ship to boot. It would do for the short hop up to Raedre, and after that his ass would be as heavily iron-plated as any ship in all the Eight.
After the comparatively stately Boa Class Cruiser, Hammond wasn't surprised to find himself over-controlling the twitchy fighter. He knew all the right movements were there in his muscle memory, though, and he concentrated on making all the adjustments as small as he could as he eased Jefferson’s Starship past the navigation beacon and on into clear space. A touch on the injectors would... but this wasn't Steel Thunder, injectors were not yet installed. Never mind, even at full normal speed the Asp would soon clear the station.
Behind in the garage bay the mechanic watched with approval as the Asp departed. He nodded with no visible emotion, then turned towards the next ship on his job sheet; but as he moved towards her, an aging Cobra Mk 1 in for overhaul, he touched his data pad for voice input and murmured “Da, tovarishch. Missiya vypolnena.”
Easy On The Gas was well-worn but meticulously maintained, as were a great many Cobra Mk 3s throughout the Eight. Unlike most, she was carrying only a few tons of ballast – not even the common low-grade minerals that could be shipped from system to system to be used as metal ores, chemical feedstock or even construction materials, but a ton of something that had no value to anyone anywhere other than to be a ton of something. But as far as Easy On The Gas was concerned, that was all that was needed. The extra mass let her handle like a typically-loaded Cobra, and the strain gauges attached to them let her owner judge whether the vessel was being handled smoothly enough or whether, in case of genuine emergency, her pilot would be throwing her around hard enough to be likely to damage something.
This last was the focus of interest for four people at present; a GalCop examiner, Easy On The Gas's owner, the trainee under inspection and a tall young man uniformed as was fitting for the owner and operator of a respectable passenger liner. He watched with interest as the pilot put the Cobra through her paces – launching, manouevring through the traffic outside the Coriolis station, ensuring the spacelanes were clear before engaging hyperspeed out as far as Ceenrama's outer asteroid belt, and tackling a couple of Geckos in a simulated combat. He nodded approval as the last of these flashed a bright set of hull lights in unison, indicating that if Easy On The Gas's laser had been firing at full power instead of being choked back to a harmless one percent then she would have just been destroyed. Finally he smiled in satisfaction as the Cobra completed clearance and docking entirely by the book and the examiner peeled a pink slip of paper from the book in front of him.
More ceremony than anything else, the paper slip only confirmed what the official record was going to show from now on, and in another ancient ceremony Easy On The Gas's owner, a man just reaching the age where he'd attract the word “spry”, tugged the trainee's shirt tail out of his trousers and cut a hand's width off with a pair of shears before giving it to the trainee along with a firm handshake. Last of all the uniformed young man eased out of his seat and held out his own hand.
“Well done, Jefferson,” he said. “And now your training starts in earnest.”
The two of them stepped out of the Cobra into the hanger bay. There was the usual bustle of traffic. Below, Ceenrama looked blue, beautiful and peaceful. Well, two out of three wasn't bad. Blue and beautiful the planet was, but peaceful – unfortunately, too much of Ceenrama's GDP was going into funding a civil war that was years long and still nowhere near over. And unlike on Jefferson's homeworld, Bien, the locals here had more than enough technology to make a protracted war really destructive.
There was nothing Jefferson could do about that, nor his boss, Hammond. They were just owner and crew of one of the many ships to have docked at Ceenrama Station that day, and the most either of them could comfort themselves with was that none of their business was going to make matters on Ceenrama any worse. GalCop strongly discouraged trading in weapons from other worlds, and the only firearms Flying Lady carried were personal sidearms for the ship's personnel, and they stayed secured aboard while the ship was docked.
Hammond waved towards Flying Lady, a Boa Class Cruiser trader but one that was armed to the teeth at that, where the other two members of the ship's company were waiting by the boarding ramp. One was rather taller and a great deal heavier than Hammond, a red-skinned Larivearian nicknamed Booster. The other came barely to his chest and was perceptibly female. Some might have found the small horns on her head slightly off-putting, but to those who didn't she was far more likely to register as extremely cute at the very least. Being professionally dressed and, presumably, on duty didn't keep her from giving both Hammond and Jefferson a hug in greeting.
“All OK?” rumbled Booster. “T'kella's been cake shopping to celebrate.”
“Yes, Jefferson's been signed off,” said Hammond, “and if that cake's a chocolate one, it can wait until we're in Witch-space and you've got time to sleep it off.”
“Spoilsport,” complained T'kella, but she knew how the land lay. Chocolate wouldn't do her any harm in the long run, but it tended to ensure that she was no professional use for anything for a few hours at least. So she murmured “You and me, later, then, spaceman?” to Hammond, and winked. He winked back, because if chocolate rendered T'kella useless as a business analyst, it certainly didn't... But there was no time for that right now.
“We've more to concern ourselves with than cake at the minute. We've a ship to pick up and a schedule to make – which is going to mean a nice long solo flight for you, Jeffs. Say, are you feeling okay? You're looking a shade peaky.”
“Feel it, a bit,” said Jefferson. “Must've been the excitement, I'll be fine once I've had a chance to come down for an hour or two.”
“And that would be all good with me,” Hammond replied, “if you weren't going off alone in a ship for at least a week – but as you are, you'll be fine when the doc says you will, and not before. Let's get you plugged in for a diagnostic.”
In fact, Flying Lady's autodoc didn't need to plug anything in for many of the diagnostics it could run, but on this occasion it soon warned of the need for a minor invasive procedure – no worse than a blood sample, but patients tended to be glad of the warning. Even before the needle went in, though, Hammond's untrained eye could see clearly enough that something wasn't right. Temperature and pulse too high, blood pressure too low... and then the red lights began to kick in.
“Doc says you're sick, Jeffs,” said Hammond laconically. “Primary signs are way out of whack, it's sampling you for microbial infection now – you're feverish. Got any history we should know about?”
“None the doc doesn't know about already,” Jefferson shivered, almost seeming to become visibly sicker as they watched. “Normal run of childhood diseases with no complications. Apart from that I've always been as fit as a flea.”
“You're not now, though.” It didn't take the doc long to process the blood sample and flash up yet another warning light. “Got any pain?”
“Nothing a man would complain about where I came from.”
“That's probably part of the problem,” said Hammond. “Infection coming up here, doc's reporting blood poisoning, recommending treatment... checking you for allergies too. This is going to be serious meds! And you're not moving from that couch for...”
Jefferson pulled himself upright suddenly, then went pale and slumped back, rather obviously trying not to be sick. “Leg hurts,” he whispered.
“Which is why you're not moving, barring essentials, for at least eighty hours. Doc's got the drugs to treat this, and bring your fever down a bit, but you don't get rid of a major infection in half an hour, or even six hours,” Hammond continued. “It's all on the screen here.”
“Bad timing,” muttered Jefferson weakly.
“Rather good timing. There's no room for a doc on an Asp. Twenty hours in Witch-space, and what's the odds you're still fit to fly when you pop out the other side?
“It's going to mean a change of plan, though,” Hammond added. “I was going to get you to take her up to Raedre and get a few bolt-ons. We were doing well to find an Asp for sale at all, and this one's just straight as it comes out of the box except for an escape pod. Company credit's good for all the extras we want, but they don't have all we want here anyway – and it takes time to fit them all, which is time we don't have with a passenger schedule to keep. Booster, pull up our route.”
Jefferson was already starting to doze as Hammond turned away. Whatever this Bienese fever was, it hit fast and it hit hard. For all that, Jefferson was a thousand times better off aboard Flying Lady than if he'd been on his homeworld. T'kella adjusted his pillow compassionately; Jefferson was a loyal crewman and he'd adopted her like a favourite sister the minute she'd first come aboard, back when Flying Lady was still called Dangerous Moonlight and was about to live up to her name.
On the nav screen, Booster pointed out their planned itinerary. “We've got one passenger aboard for Onteised, the rest we'd be dropping along the way along with anyone else we pick up. Computer says we still have a little slack in the schedule, but only contingency plus about five percent. After Onteised we'd want to head to Lavegere for a refit, it's as good as we have within a few light-years.”
“Tech level 13,” Hammond mused. “Not bad, plenty good enough for our routine maintenance, but I want a piece of kit we can't get there. Which as Raedre's just a short hop away, and well up to what we need, I'd like to take our new toy up there.”
“It's not very far out of our way...” mused Booster.
“No, but the ship's going to be in the repair dock for quite a while. Long enough to burn all our contingency time, and that's something we can't afford. So... best thing I can think of is that I fly her up there myself and I catch up with you in a few weeks at Lavegere.” He turned to T'kella. “You'd better see if you can find us a contract crewman, at least for the next, oh, seven to ten days. Jeff'll be chewing the bulkheads by then, but we can't help that.”
“He's as sick as that?” asked T'kella.
“Autodoc says anything up to four days just for the antimicrobials to clean everything out – and even then he's going to be badly weakened and have some convalescing to do. I don't even want to think about how he'd have ended up if he'd gone another twenty, twenty-five hours without treatment. If you can get him to hold still for three hundred hours then so much the better. Check what the doc's got to say on this infection, it's nastier than you'd think.”
“Right, and Booster can't do it all, and I don't know how to fly, and you're not going to risk a valuable ship and her passengers while I start to learn,” T'kella nodded.
“Nor your hide, or theirs. But you should find plenty of fliers on the station, just looking for a job. Ceenrama's got its share of qualified pilots wanting to get away from the Dux, the wars, and in general the whole damned planet, and they can't all raise a grubstake. Even an Adder's a lot of cash when you're just looking to start out, never mind trying to make it pay.”
“Okay. Consider it done,” said T'kella, “and if we can't find anyone, we'll try Inre when we get there. Booster can get us there well enough.”
“Yes. However,” Hammond turned back to the big red humanoid again, “don't try to be a hero if it comes to that. You've got a cloak and you've got a fast ship. Turn your stern to trouble if you can, and if you spot a fuel station, top up before you even get to the Coriolis; you'll get through traffic quicker and you can run away better.”
“For sure,” agreed Booster with a mixture of humour and gravitas. “It's a lawless galaxy and I'm not tired of living yet.”
* * * * *
Hammond was glad of the loan of a set of ear defenders as he toured Ceenrama's repair dock and garage bays. Technology marched on, but now as when Man had first pioneered the ox-cart, there were times when engineering consisted of hitting something very hard with a hammer – and the hammers used in a GalGop repair dock were more powerful and sophisticated noise-makers than their distant ancestors, but all the noisier for it.
However, the station boasted a fair array of ships for sale, even a monstrous Anaconda. The Flying Lady Corporation could have afforded her with a trade-in of their current vessel, but the giant freighter didn't fit into their plans at all; Hammond preferred a faster ship and could not have delivered a hundred and fifty passengers on a cross-sector run. Some people liked shipping hundreds of tons of cargo at a snail's pace, but that wasn't Hammond's style and he was not only making the money as fast as he liked but living the life he wanted to while he was at it.
In any case they'd made their choice some hours previously, and been planning towards it for some months. In due course Jefferson was going to be operating independently as commander of Flying Lady II, but before it was time to entrust him with an expensive fast freighter and a score of lives at a time, they needed to get him some combat experience. It was rare for Flying Lady to even visit a system and see no trouble at all; it would be rarer still to manage a trip across a whole sector and not be in real deadly danger at least once. And that was where the Asp came in.
Hammond patted the asymmetrical hexagon that was an Asp Mk II with mixed feelings. He'd taken to flying one reluctantly and in response to a growing awareness of a persistent pirate problem that GalCop couldn't deal with by police presence alone. He'd blown a couple of thousand hostiles into glowing gas, and all of them had asked for it – but it came hard anyway. On the other hand, he had owed his life to Steel Thunder's speed, firepower and handling a hundred times over, and it would give Jefferson no end of a leg-up to turn him loose with one.
He signalled the salesman. “Looks like you got a sale here, provided the service records check out.” That only took a few seconds for the datapad to verify; there was an application for that, as well as one to attest to the Flying Lady Corporation's credit balance. It was a sizeable chunk of their net worth, but they would make a reasonable portion of it back when the time came to trade her in again, a few hundred combat successes down the line.
“Do you wish to file a name change, sir?” asked the salesman. Some owners held that it was bad luck to change a ship's name, but Hammond had renamed every ship he'd owned and renamed Dangerous Moonlight to Flying Lady as it was, so anything the galaxy had stored up for him was going to happen anyway. He mulled over one last time the two choices he'd been toying with, and finally plumped for one.
“Yes. Register her as Jefferson’s Starship, thank you,” he said, deciding after all that Lady's Escort would not quite do. And that was all there was to it. It had taken a great deal of patient saving before he had scrimped together the credits for his first Boa Class Cruiser – before Dangerous Moonlight, before Steel Thunder – but now he had built up the business far enough that he could afford a mint-condition Asp Mk II out of ready cash, or at any rate credit. Jefferson’s Starship was fuelled up and ready to launch, and there was not much reason not to take her out for a spin. It was tempting to trot back over to Flying Lady for one final check before going, but they'd already said their goodbyes and Booster and T'kella both deserved to be left to run things without the slight suspicion that Hammond didn't quite trust them to handle it right.
He waited as the mechanic, a young human with a slight accent that Hammond couldn't quite place, ran the pre-launch checks before finally handing over Jefferson’s Starship to her new owner – a task that Hammond couldn't oversee in the cramped confines of an Asp's flight deck – and politely tipped the young man a twenty-credit note as he emerged. The commlink was already enabled to request a launch window and the fuel tank was full. Hammond eased himself into the seat, made the few adjustments that the Asp's primitive ergonomics allowed for, and brought all systems online. One single missile and a front-mounted Ingram M1928A2 was all the firepower Jefferson’s Starship could boast for now, but he'd started out with less and in a slower, less handy ship to boot. It would do for the short hop up to Raedre, and after that his ass would be as heavily iron-plated as any ship in all the Eight.
After the comparatively stately Boa Class Cruiser, Hammond wasn't surprised to find himself over-controlling the twitchy fighter. He knew all the right movements were there in his muscle memory, though, and he concentrated on making all the adjustments as small as he could as he eased Jefferson’s Starship past the navigation beacon and on into clear space. A touch on the injectors would... but this wasn't Steel Thunder, injectors were not yet installed. Never mind, even at full normal speed the Asp would soon clear the station.
Behind in the garage bay the mechanic watched with approval as the Asp departed. He nodded with no visible emotion, then turned towards the next ship on his job sheet; but as he moved towards her, an aging Cobra Mk 1 in for overhaul, he touched his data pad for voice input and murmured “Da, tovarishch. Missiya vypolnena.”