Another Galactic Mapping Option

An area for discussing new ideas and additions to Oolite.

Moderators: another_commander, winston

User avatar
Norby
---- E L I T E ----
---- E L I T E ----
Posts: 2577
Joined: Mon May 20, 2013 9:53 pm
Location: Budapest, Hungary (Mainly Agricultural Democracy, TL10)
Contact:

Re: Another Galactic Mapping Option

Post by Norby »

kanthoney wrote:
A slight problem that's coming up is the "i" button, which currently shows the symbols.

I would like the symbols turned on by default and a non-alphanumeric key to turn off.
User avatar
maik
Wiki Wizard
Wiki Wizard
Posts: 2020
Joined: Wed Mar 10, 2010 12:30 pm
Location: Ljubljana, Slovenia (mainly industrial, feudal, TL12)

Re: Another Galactic Mapping Option

Post by maik »

I think it should be a combination of 1) and 2): pressing the search key, e.g. ctrl-f, would zoom to full galaxy view and display and place the cursor in the search field. If the user aborts the search, e.g. with esc, zoom and positioning go back to where they were before and removing the search field. If the user commences with the search, e.g. pressing enter after keying in the search term, the zoom stays on full galaxy view and the results are highlighted and the search field is removed. Whenever there is no search field, pressing i should show the symbols, whenever there is a search field it should also have the cursor. I think that would not leave any ambiguity for the player about what happens when he presses a key.
User avatar
Norby
---- E L I T E ----
---- E L I T E ----
Posts: 2577
Joined: Mon May 20, 2013 9:53 pm
Location: Budapest, Hungary (Mainly Agricultural Democracy, TL10)
Contact:

Re: Another Galactic Mapping Option

Post by Norby »

The new map is very nice, but I still missing a view where the government symbols are persistent and do not need to press the "i" key so often.

In my dream this key is a switch between the following states:
1. show names of systems only (like in default),
2. show symbols after names (what I missing, like Riedquat iiA4),
3. show symbols only (like when holding down the key now).

Please confirm if you like this idea.
Zireael
---- E L I T E ----
---- E L I T E ----
Posts: 1396
Joined: Tue Nov 09, 2010 1:44 pm

Re: Another Galactic Mapping Option

Post by Zireael »

I like the idea, Norby.
User avatar
kanthoney
Commodore
Commodore
Posts: 281
Joined: Thu Nov 07, 2013 10:21 pm

Re: Another Galactic Mapping Option

Post by kanthoney »

I'll have a look at changing this so that "i" switches from names to symbols and back again, instead of having to hold down the "i".

Also, the ANA would probably be better if shift-6 cycled between modes rather than having to hold down shift-ctrl-6 for least time routing.
Neelix
---- E L I T E ----
---- E L I T E ----
Posts: 288
Joined: Sat May 31, 2014 9:02 pm
Location: Melbourne, Australia

Re: Another Galactic Mapping Option

Post by Neelix »

kanthoney wrote:
Also, the ANA would probably be better if shift-6 cycled between modes rather than having to hold down shift-ctrl-6 for least time routing.
Yes please! :-)

- Neelix
Talaxian Enterprises: [wiki]Vacuum Pump[/wiki] [wiki]Waypoint Here[/wiki]
User avatar
Diziet Sma
---- E L I T E ----
---- E L I T E ----
Posts: 6311
Joined: Mon Apr 06, 2009 12:20 pm
Location: Aboard the Pitviper S.E. "Blackwidow"

Re: Another Galactic Mapping Option

Post by Diziet Sma »

Neelix wrote:
kanthoney wrote:
Also, the ANA would probably be better if shift-6 cycled between modes rather than having to hold down shift-ctrl-6 for least time routing.
Yes please! :-)

- Neelix
Seconded! That awkward combination has always irritated me..
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
User avatar
kanthoney
Commodore
Commodore
Posts: 281
Joined: Thu Nov 07, 2013 10:21 pm

Re: Another Galactic Mapping Option

Post by kanthoney »

Done!

Well, nearly. The ANA in the contracts screen seems to work a bit differently to all the other screens and I couldn't figure out how to change that, so you still have to press CTRL for that one for time optimized routes. But the chart screen should cycle between modes properly.
Neelix
---- E L I T E ----
---- E L I T E ----
Posts: 288
Joined: Sat May 31, 2014 9:02 pm
Location: Melbourne, Australia

Re: Another Galactic Mapping Option

Post by Neelix »

kanthoney wrote:
Done!

Well, nearly. The ANA in the contracts screen seems to work a bit differently to all the other screens and I couldn't figure out how to change that, so you still have to press CTRL for that one for time optimized routes. But the chart screen should cycle between modes properly.
The contract selection screen already offers the choice of displaying one or the other without having to hold any keys. It was the main navigation screen where this became an issue.

- Neelix
Talaxian Enterprises: [wiki]Vacuum Pump[/wiki] [wiki]Waypoint Here[/wiki]
User avatar
cim
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 4072
Joined: Fri Nov 11, 2011 6:19 pm

Re: Another Galactic Mapping Option

Post by cim »

Very nice indeed!
User avatar
kanthoney
Commodore
Commodore
Posts: 281
Joined: Thu Nov 07, 2013 10:21 pm

Re: Another Galactic Mapping Option

Post by kanthoney »

Thanks!

How was the holiday? We've been putting loads of dodgy stuff in the code while your back was turned...
User avatar
cim
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 4072
Joined: Fri Nov 11, 2011 6:19 pm

Re: Another Galactic Mapping Option

Post by cim »

I had a good time, definitely. I'll have to go on holiday more often, I think, if this is the sort of thing I can come back to.
Post Reply