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1.80 AI. Vs Skilled NPCs
Posted: Sat Jul 12, 2014 7:24 am
by mossfoot
Just wondering... If the enemy AI has been improved in 1.80, how much does the Skilled NPCs add on change things now compared to 1.77?
Re: 1.80 AI. Vs Skilled NPCs
Posted: Sat Jul 12, 2014 7:52 am
by cim
The main improvements in AI between 1.77 and 1.80 were:
- group combat strategy more likely to focus fire on the most dangerous target first (and escorts will prioritise ships attacking the freighter)
- aim accuracy improved, especially for high-skill NPCs
- aft lasers more common
Skilled NPCs (or another accuracy increasing OXP) is still needed to enable "advanced" combat behaviours such as "trying to dodge" and some dogfighting and sniping improvements. It also opens the highest levels of aim accuracy (which are higher than before)
Re: 1.80 AI. Vs Skilled NPCs
Posted: Sun Jul 13, 2014 9:29 pm
by Cmdr Wyvern
Combine Skilled NPCs with CustomShields, and firefights with pirate gangs get a lot more challenging. Totally not for the feint of heart.