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Smart HUD OXZ

Posted: Tue Jul 08, 2014 8:44 am
by Smivs
The new Combat HUD is proving very popular, but it has also become clear that some Commanders find the Red Alert mode is not to their taste.
So, for them, Smart HUD is now available. SmartHUD is CombatHUD without the Red Alert bits. In all other respects it is identical, and is available in standard or widescreen versions. Why Smart HUD? Well, it's smart in that it is neat and tidy, and it's smart in the sense that it is well laid-out and logical to use.
Full details and pics are on the wiki page.

Remember to manually remove any existing HUD OXP/OXZ before installing.

Re: [RELEASE} Smart HUD

Posted: Tue Jul 08, 2014 6:06 pm
by Zireael
Great!

Re: [RELEASE} Smart HUD

Posted: Wed Jul 09, 2014 4:12 am
by demon59
Many thanks, Smivs! :D

Re: [RELEASE} Smart HUD

Posted: Thu Sep 04, 2014 1:19 pm
by Lone_Wolf
Smivs,

on my 1920x1200 screen using Smarthud-WS the text of the side displays is cut off on left & right edge.


Maybe you used a screen with higher resolution then 1920 x1200 ?

Re: [RELEASE} Smart HUD

Posted: Thu Sep 04, 2014 1:46 pm
by Wildeblood
Lone_Wolf wrote:
On my 1920x1200 screen using Smarthud-WS the text of the side displays is cut off on left & right edge.
Maybe you used a screen with higher resolution then 1920 x1200 ?
Smivs probably used 1920 x 1080 (TV). I was surprised how much difference there is between 8x5 and 16x9 aspect ratios.

Re: [RELEASE} Smart HUD

Posted: Thu Sep 04, 2014 2:54 pm
by Smivs
Wildeblood is partly correct.
I checked it on both my monitors, a 19" 16:10 LCD monitor (1440x900), and a 50" 16:9 plasma TV (1920x1080). It looks fine on both, so I'm sorry it doesn't fit on yours, Lone Wolf. You may need to use the standard version, or try tweaking the position of the message and multi-function displays. If you do try this, adjusting the width might be better than trying to re-locate them.

Re: [RELEASE} Smart HUD

Posted: Thu Sep 04, 2014 3:42 pm
by Neelix
It should be possible to position the MFDs relative to the edge of the screen, (preferably up against said edge) that we way they'll be in the right positions regardless of the actual screen width. The relevant code can be found in Dizzy's OXP tweaking thread IIRC in the posts discussing MFDs in NumericHUD.

- Neelix

Re: [RELEASE} Smart HUD

Posted: Thu Sep 04, 2014 5:26 pm
by Lone_Wolf
The standard version works ok, smivs.

I know very little about hud design, but there's a strange thing here :

my screen has the exact same ratio as (16:10 ) as that 19" 1440x900 .

How does Oolite scale hud sizes ?

Re: [RELEASE} Smart HUD

Posted: Thu Sep 04, 2014 6:21 pm
by Smivs
Lone_Wolf wrote:
How does Oolite scale hud sizes ?
<shrugs> TBH I've got no idea! Screen resolution might play a part, but I really don't know.
I'll take another look at Dizzie's post (thanks Neelix) and see if any improvements can be made.

Re: [RELEASE} Smart HUD

Posted: Fri Sep 05, 2014 7:26 am
by Diziet Sma
Smivs wrote:
I'll take another look at Dizzie's post (thanks Neelix) and see if any improvements can be made.
Specifically, this post by Spara is the one you want.
https://bb.oolite.space/viewtopic.php?p=220763#p220763

Re: [RELEASE} Smart HUD

Posted: Fri Sep 05, 2014 8:05 am
by Smivs
Thanks. Something for the next update :)

Re: [RELEASE} Smart HUD

Posted: Mon Sep 08, 2014 3:54 am
by Wildeblood
Question for Smivs and Lone Wolf: are you using Oolite in full screen or windowed mode? In full screen you should be seeing the same result if your monitors are both 8:5 ("16:10", sigh). But if you're using windowed mode, the aspect ratio of the game window will be wider than 8:5.

Re: [RELEASE} Smart HUD

Posted: Mon Sep 08, 2014 6:32 am
by Smivs
Wildeblood wrote:
Question for Smivs and Lone Wolf: are you using Oolite in full screen or windowed mode?
Hmmm, I know this sounds daft but I didn't know!
Upon checking it seems that I use windowed mode but with the window expanded to fill the screen. Switching between the two doesn't seem to make any difference, but narrowing the 'window' even a tiny bit does start to squeeze things a bit.

Re: [RELEASE} Smart HUD

Posted: Mon Sep 08, 2014 3:02 pm
by Lone_Wolf
I normally run full screen, tried windowed mode but get the same effect.

thumbnail of fullscreen snapshot
Image

Re: [RELEASE} Smart HUD

Posted: Mon Sep 08, 2014 3:29 pm
by Cody
I'm curious about this, as I'd most probably have problems with my custom Fighter Hud on a differently-sized monitor.