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[RELEASE] Better Buoys OXZ

Posted: Sat Jun 21, 2014 9:42 am
by Smivs
Version 1.3 now available.

A little OXZ to re-texture the standard buoys in v1.80.
These are the old buoys we've had for ever and don't really fit in with the new graphics, so this just adds a more detailed texture (from the current 'Accessories' OXP) to pep things up a bit.

Image

Grab it via the wiki, or the Expansions Manager.

Re: [RELEASE] Better Buoys OXZ

Posted: Sat Jun 21, 2014 10:57 am
by Diziet Sma
I think it's been said before, but given how the rest of the graphics have been upgraded, these really ought to be the new standard buoy in Oolite.

(And since I don't think it could really be classed as a "feature", code-wise at least, perhaps it could be added to 1.80 before release?)

Re: [RELEASE] Better Buoys OXZ

Posted: Sat Jun 21, 2014 11:23 am
by another_commander
Diziet Sma wrote:
(And since I don't think it could really be classed as a "feature", code-wise at least, perhaps it could be added to 1.80 before release?)
No, it would be a new feature. Anything added, including resource files, has potential to break something. In case of graphics files for example, an incorrect usage or existence/non existence of an alpha channel could be a cause of bugs.

Any additions to the core are to be considered for after 1.80 at this point.

Re: [RELEASE] Better Buoys OXZ

Posted: Sat Jun 21, 2014 11:25 am
by Diziet Sma
Fair enough..

Hey, you can't blame me for trying.. :wink: :mrgreen:

Re: [RELEASE] Better Buoys OXZ

Posted: Sat Jun 21, 2014 12:22 pm
by Smivs
Diziet Sma wrote:
... these really ought to be the new standard buoy in Oolite.
Thanks Diz :)
I'd obviously be more than happy to see this happen, so if this is what we want can somebody give me a spec to work on and I'll get it up to speed. Is a 512x512px with perhaps an illumination map burned into the alpha channel what we want? This one uses a separate emission map but either would work well, and the alpha-channel illumination option would propbably be a smaller file overall.

Re: [RELEASE] Better Buoys OXZ

Posted: Fri Jun 27, 2014 2:24 pm
by Smivs
v1.1 now available.

v1.1 features two designs so there are now specific Navigation Buoy and Witchpoint Buoy variants. These now have improved flashers and more detailed graphics. There have also been some 'under-the-hood' changes, pincipally to the Textures which now follow the default-ship specification of 512x512px diffuse_maps with an alpha-channel greyscale emission_map.

Image

Re: [RELEASE] Better Buoys OXZ

Posted: Fri Jun 27, 2014 2:37 pm
by Stormrider
Diziet Sma wrote:
I think it's been said before, but given how the rest of the graphics have been upgraded, these really ought to be the new standard buoy in Oolite.
Yes the old buoys are too hard to see. I've been using Deep Horizons' because they show up better. New buoys with flashers would be nice, looks great Smivs. :D

Re: [RELEASE] Better Buoys OXZ

Posted: Sat Jun 28, 2014 6:49 am
by Zireael
These look amazing!

Re: [RELEASE] Better Buoys OXZ

Posted: Sun Jun 29, 2014 5:33 pm
by Smivs
:oops: Version 1.2 is now out - bugfix to give witchpoint buoys a 'W' beacon (not 'N') on the compass. Sorry.

:oops: :oops: :oops: Even more sorry. v1.3 now available. This bugfix stops the player ship from being flown back to the witchpoint when engaging the docking computer :lol:

Hopefully this OXZ is now fully OK.

Re: [RELEASE] Better Buoys OXZ

Posted: Mon Jun 30, 2014 1:16 am
by Diziet Sma
Smivs wrote:
:oops: :oops: :oops: Even more sorry. v1.3 now available. This bugfix stops the player ship from being flown back to the witchpoint when engaging the docking computer :lol:
Image

Oh man.. I'd love to have seen the look on your face when that happened to you! :mrgreen:

Re: [RELEASE] Better Buoys OXZ

Posted: Mon Jun 30, 2014 9:51 am
by Cody
Smivs wrote:
This bugfix stops the player ship from being flown back to the witchpoint when engaging the docking computer...
That is an absolute cracker, Smivs - a welcome laugh on a Monday morning!

Re: [RELEASE] Better Buoys OXZ

Posted: Mon Jun 30, 2014 11:39 am
by Smivs
Thanks chaps :) It certainly made me laugh, once the initial moment of total perplexedness passed. i don't know what the Thargoid Warship i encountered made of me, making a bee-line for the witchpoint at flank speed with the Blue Danube blaring from the speakers. He got off a couple of shots (and curses) then gave up!