[Release] Font: Dangerous v1.1
Posted: Tue Jun 03, 2014 9:12 pm
Seeing all those juicy Elite: Dangerous videos made me think that the skinny futuristic font (Dosis, a Google Webfont) it uses in the menus would be a nice addition to Oolite. Font choice is, after all, a cornerstone of visual identity. It's a critical part of the overall atmosphere.
This is where you can get Font: Dangerous v1.1 >>> DOWNLOAD <<<
Corrected the rank symbols. Changed Multi-Government icon.
With previous display errors fixed, I'd say this OXP is no longer a work-in-progress, but a usable and complete alternative font. Yay.
(The HUD distortions are code-based and will be fixed in a next release of Oolite.)
And here's how it looks:
The Credits symbol is a C with an asterisk, meaning "currency of the stars"
My tedious work of lining up letters, converting and copy-pasting data seems sound. The font looks good in a block of text too (as far as the display engine allows). I won't mention kerning pairs, for fear of sounding too snobbish. Oups, I just did
The market page is where we start to see problems. Not sure where to start to fix this alignment problem. Don't tell me "don't change the widths data". My goal is precisely changing what the game does with typography.
For the icons, my goal was simplification and clarity. The lock is "Dictatorship", the suitcase "Corporate State" and "Democracy" is the raised open hand, chosen as a symbol for voting and self-expression. A set of circle (=natural) and square (=artificial) icons are used for the economy types. The diverging and harmonized policies of multi-governments and confederacies are conveyed by appropriate icons.
And here we start to see bigger alignment problems, that are, as far as I can tell, code-based. The game does it's own adjustments on top of the widths settings on oolite-font.plist. Some icons are tucked-in together closer than I set them to be. Something odd happens with the Democracy symbol, which leaves a much narrower space after itself than the other symbols (I've double-checked my data and it looks correct). But the biggest offender here is how double-digits numbers are displayed. "11" and "12" are crowded here, with the figures touching. Compare this with how nicely Zaonce's tech level "12" is displayed on the planet info page; and how "11" looks on the market page (minerals price).
I'm not sure how to compensate for such inconsistent display tricks Oolite makes on top of the info the font pack itself specifies. I could try to fix the display code itself, only... I'm a designer, not a programmer. I could try to blindly stick my nose into it, but a little help and guidance can't hurt.
Another thing the game seems to do, is squashing and pulling on the letter shapes themselves to produce narrower and wider versions from a normal-width font, a big typographic no-no. This is why fonts are designed from the get-go as narrow or wide, to avoid ugly artificial distortion of the forms. I may be one of the very few here caring about such artsy-fartsy subtleties, but heck! Oolite deserves the best, am I right?
I'm quite content with how the font itself looks, but alongside figuring out how to fix alignment, canceling artificial narrowing and widening, another thing I would like to do is changing the icon and text color.
This is where you can get Font: Dangerous v1.1 >>> DOWNLOAD <<<
Posted on Jun 10, 2014, .oxp version 1.1
Corrected the rank symbols. Changed Multi-Government icon.
Posted on Jun 06, 2014, .oxp version 1
With previous display errors fixed, I'd say this OXP is no longer a work-in-progress, but a usable and complete alternative font. Yay.
(The HUD distortions are code-based and will be fixed in a next release of Oolite.)
Posted on Jun 03, 2014, .oxp version... 0.7
, let's say (released without version number)And here's how it looks:
The Credits symbol is a C with an asterisk, meaning "currency of the stars"
My tedious work of lining up letters, converting and copy-pasting data seems sound. The font looks good in a block of text too (as far as the display engine allows). I won't mention kerning pairs, for fear of sounding too snobbish. Oups, I just did
The market page is where we start to see problems. Not sure where to start to fix this alignment problem. Don't tell me "don't change the widths data". My goal is precisely changing what the game does with typography.
For the icons, my goal was simplification and clarity. The lock is "Dictatorship", the suitcase "Corporate State" and "Democracy" is the raised open hand, chosen as a symbol for voting and self-expression. A set of circle (=natural) and square (=artificial) icons are used for the economy types. The diverging and harmonized policies of multi-governments and confederacies are conveyed by appropriate icons.
And here we start to see bigger alignment problems, that are, as far as I can tell, code-based. The game does it's own adjustments on top of the widths settings on oolite-font.plist. Some icons are tucked-in together closer than I set them to be. Something odd happens with the Democracy symbol, which leaves a much narrower space after itself than the other symbols (I've double-checked my data and it looks correct). But the biggest offender here is how double-digits numbers are displayed. "11" and "12" are crowded here, with the figures touching. Compare this with how nicely Zaonce's tech level "12" is displayed on the planet info page; and how "11" looks on the market page (minerals price).
I'm not sure how to compensate for such inconsistent display tricks Oolite makes on top of the info the font pack itself specifies. I could try to fix the display code itself, only... I'm a designer, not a programmer. I could try to blindly stick my nose into it, but a little help and guidance can't hurt.
Another thing the game seems to do, is squashing and pulling on the letter shapes themselves to produce narrower and wider versions from a normal-width font, a big typographic no-no. This is why fonts are designed from the get-go as narrow or wide, to avoid ugly artificial distortion of the forms. I may be one of the very few here caring about such artsy-fartsy subtleties, but heck! Oolite deserves the best, am I right?
I'm quite content with how the font itself looks, but alongside figuring out how to fix alignment, canceling artificial narrowing and widening, another thing I would like to do is changing the icon and text color.