[Release] Asteroid Respawn 1.0 (for 1.79 only)
Posted: Fri May 30, 2014 5:36 pm
A system can be emptied of asteroids because they are spawned only on load game and witchspace exit. If you're playing as a miner, then you might want that behaviour to be different. This oxz implements asteroid respawning into the game. It calculates the number of missing asteroids when you dock, finds an asteroid that is over 500 kms away from you and adds an asteroid field around that asteroid. The size of the new asteroid field is the number of asteroids destroyed before docking. In case no suitable asteroid is found, the missing asteroids will be spawned scattered around the player.
In short, for every asteroid destroyed a new asteroid is spawned on docking, keeping the number of asteroids in system constant. 500 km limit is quite a random one, I tried to choose a distance so far that you won't notice the new asteroid fields popping into existence. You'll rather have to find them.
Download from the expansion pack manager.
In short, for every asteroid destroyed a new asteroid is spawned on docking, keeping the number of asteroids in system constant. 500 km limit is quite a random one, I tried to choose a distance so far that you won't notice the new asteroid fields popping into existence. You'll rather have to find them.
Download from the expansion pack manager.