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Infrared vision

Posted: Mon May 19, 2014 7:48 pm
by Agis Silverfish
I bet you are watching the new Cosmos series. There was an episode where there was nothing on the screen, Tyson switched on some infrared camera and there was a rogue planet close by.

Can we have some kind of infrared vision on Oolite? Apart from being eye candy it would be very useful to bring contrast between the objects and space. It could be used to harvest splinters and to locate the Stations very quickly. :mrgreen:

Re: Infrared vision

Posted: Tue May 20, 2014 6:03 am
by another_commander
I believe that in order to do this properly we will need to be able to render to texture, then use post-processing shaders to achieve the effect. This would be really nice and would enable also a bunch of other post-processing effects like b/w render, sepia render, bloom (bring it on!), scanlines etc, even user-defined shaders. The issue here is that at the moment this is not the case and it would probably be too big a change in the render code to make it happen before next release. I'd love to see post-processing in the future, though.

Re: Infrared vision

Posted: Tue May 20, 2014 11:26 am
by Norby
Agis Silverfish wrote:
locate the Stations very quickly.
If target is far and displayed as a few pixels only then a nice shader can not help too much imho. There are target boxes, scanner marks and lightballs in [wiki]Telescope[/wiki] with this goal where planets and main stations are targetable from large distances (without extender also if you want stay within the original ship detection range).

Re: Infrared vision

Posted: Tue May 20, 2014 7:30 pm
by Agis Silverfish
Thanks, that's something I will definitely put into use.

Edit: I'm flying a Miner Cobra and loving it. :mrgreen:

Re: Infrared vision

Posted: Sat Jun 28, 2014 6:42 am
by Zireael
You could imagine that the telescope's lightballs are what you saw in Cosmos...