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[Release] Behemoth

Posted: Thu May 08, 2014 8:21 pm
by spara
After consulting Eric, I have updated Behemoth oxp to 3.0. Available only as an oxz.

* Requires Oolite 1.79. Uses the new populator functions.
* Includes the updates from GalNavy additions. Both graphical updates and additional carriers.
* In total 40 uniquely named carriers. 4 different behemoth types and one carrier type.

Re: [Release] Behemoth 3.0

Posted: Fri May 09, 2014 4:55 am
by Keeper
http://wiki.alioth.net/index.php/Behemoth for those wondering...

But I'm wondering: The readme suggests that this also has had behemoth_3-4_1.1.1.oxp and behemoth_ncc_1.0.3.oxp included into it. Is that correct? we should remove those from our installations? The file names in the Models folders don't seem to be the same, so I'm not entirely sure without really digging into it.

For that matter, does this now mean we no longer need the adcks_extra_behemoths either? I seem to recall that your previous OXPs still required that...?

Re: [Release] Behemoth 3.0

Posted: Fri May 09, 2014 8:04 am
by spara
Keeper wrote:
http://wiki.alioth.net/index.php/Behemoth for those wondering...

But I'm wondering: The readme suggests that this also has had behemoth_3-4_1.1.1.oxp and behemoth_ncc_1.0.3.oxp included into it. Is that correct? we should remove those from our installations? The file names in the Models folders don't seem to be the same, so I'm not entirely sure without really digging into it.
I have done some renaming to prevent the most obvious clashes resulting from leaving aforementioned oxps in place. In short, remove behemoth_3-4 and behemoth_ncc oxps, they are included in the new Behemoth oxp.
Keeper wrote:
For that matter, does this now mean we no longer need the adcks_extra_behemoths either? I seem to recall that your previous OXPs still required that...?
Yes, that's gone too.

Hopefully this change will simplify things in the long run...

Re: [Release] Behemoth 3.0.3

Posted: Sat Dec 06, 2014 12:45 pm
by spara
Update to 3.0.3

* Market works in Oolite 1.81
* Cleaned of 1.81 oxp standards errors except for turret errors coming from core shipdata.
* Retouched normal maps on behemoth types 2, 3 and 4.
* Better matching exhaust colors.

Image
Nicer normal map on behemoth type 3 and reddish/orangeish exhaus plumes on behemoth type 2.

Re: [Release] Behemoth 3.0.4

Posted: Mon Dec 15, 2014 7:19 pm
by spara
Minor update to 3.0.4.

* Market script for Oolite 1.81 fixed to work with custom commodities.
* Dock updated to a subtly tinted CaptSolo's updated Griff's old dock.

Re: [Release] Behemoth 3.1

Posted: Tue May 05, 2015 7:02 pm
by spara
A new version (3.1)

* Market script revised and simplified for 1.82. Capacity set to a better fitting 31.

Re: [Release] Behemoth 3.1

Posted: Wed May 06, 2015 1:24 am
by Wildeblood
Your personal war on markets continues apace, I see. If you're going to take over every station OXP you can get your hands on and butcher their markets, which you seem intent on doing, you could have the decency to fork them and not pretend your butchered versions are the originals.

Re: [Release] Behemoth 3.1

Posted: Wed May 06, 2015 6:05 am
by another_commander
Unnecessary attack is unnecessary and unwelcome. There are ways to criticize something you may not like, but I find personal attacks being the least pleasant or beneficial of them.

Re: [Release] Behemoth 3.1

Posted: Mon Aug 10, 2015 12:00 am
by phkb
Just got a series of these in my log:

Code: Select all

17:03:11.449 [script.javaScript.exception.notFunction]: ***** JavaScript exception (ncc_carrier 3.1): TypeError: entity.hasRole is not a function

Re: [Release] Behemoth 3.1

Posted: Mon Aug 10, 2015 6:53 am
by Norby
To fix replace the 19. line in ncc_carrier.js to this:

Code: Select all

if (entity.hasRole && (entity.hasRole("tharglet") || entity.hasRole("thargon")) && entity.isCargo) { 

Re: [Release] Behemoth

Posted: Sun Aug 16, 2015 9:42 am
by spara
Thanks Norby, OXP updated to 3.1.1.

* Norby's fix for scanning entities with no roles.

Re: [Release] Behemoth

Posted: Mon Aug 17, 2015 9:16 am
by onno256
Ahh, the behemoths are back! Niiiice!