On all this expensive stuff
Posted: Tue Mar 28, 2006 1:37 pm
One thing I think is REALLY good is how expensive kit can be damaged - and how it is expensive to get it fixed. I think this very positively helps game balance. Consider all the naval kit - and being naval kit, it's pricey, such as - the naval energy unit, the military shield enhancement. Both give your ship a huge amount of extra 'iron assiness' but on the other hand, can be ruinously expensive if you let your ship get damaged all the time. Add to this the experimental ANTS (which is 25K credits new, so also expensive to repair)
It forces the commander to be a bit more circumspect about battles - instead of just plunging in and shooting at anything that moves, it makes the commander actually care a bit more at getting shot at, and be a little more cautious. It means you have to use tactics and tradeoffs. Do you tradeoff the risk of having expensive kit being damaged against a need to remain in the 'hot' area a bit longer and finish off just one more guy? Or should you leave for a while and lick your wounds before coming back for another go - by which time, your enemies have also replenished their shields? Do you charge straight in or do you try and do something to avoid being hit? Do you loose off three ECM hardened missiles at three targets in quick succession to keep them off your back for a bit while you deal with the Python?
Added to the rapid heating rate of military lasers, and battle has many more variables and much more careful tactics are needed instead of the classic/FE2/FFE style of combat where you just charge in with all guns blazing.
I think it also makes you really earn that Elite rating too
It forces the commander to be a bit more circumspect about battles - instead of just plunging in and shooting at anything that moves, it makes the commander actually care a bit more at getting shot at, and be a little more cautious. It means you have to use tactics and tradeoffs. Do you tradeoff the risk of having expensive kit being damaged against a need to remain in the 'hot' area a bit longer and finish off just one more guy? Or should you leave for a while and lick your wounds before coming back for another go - by which time, your enemies have also replenished their shields? Do you charge straight in or do you try and do something to avoid being hit? Do you loose off three ECM hardened missiles at three targets in quick succession to keep them off your back for a bit while you deal with the Python?
Added to the rapid heating rate of military lasers, and battle has many more variables and much more careful tactics are needed instead of the classic/FE2/FFE style of combat where you just charge in with all guns blazing.
I think it also makes you really earn that Elite rating too