Control System Damage
Posted: Tue Mar 28, 2006 11:58 am
Just thinking about my harrowing escape from a graphically scrambled trip, and how much fun it was trying to fight with much of my control systems useless.
This would be a neat feature if you sustained severe damage. Visible signs of your ship being on the blink and in need of repair to an extent that the thing is becoming unflyable. Examples:
IFF failure on the scanner
Scanner only updates every few seconds
Sound for the benefit of the pilot stops working (only real sounds in the ship/cabin can be heard)
Attack/incoming missile alert goes off for no reason.
Speed gets stuck on maximum and docking computer refuses to engage :-)
Max speed reduced (possible to hide one engine trail or replace with smoke?)
Targetting recticule vanishes.
Dive/climb and/or left/right roll start to drift slightly (time to grab the mouse).
When fired, (all, or specific) lasers continue to fire until they overheat, preventing you from controlled firing.
Some form of general screen corruption.
Screen corruption linked to forward laser temperature :-)
Fuel leak.
Blind spot.
Countdown to main reactor breach, t minus 12 minutes and counting...
Some of these failures could be self correcting over time, as the systems recalibrate. Others would require servicing (mostly repairable at low tech systems unless it affects a higher tech piece of EQ).
This game is doing great, am pleased to see a project actually succeeding and staying alive. I should broaden my development skills away from business systems and try some games development so I can help out. What should I learn, and what tools will I need?
This would be a neat feature if you sustained severe damage. Visible signs of your ship being on the blink and in need of repair to an extent that the thing is becoming unflyable. Examples:
IFF failure on the scanner
Scanner only updates every few seconds
Sound for the benefit of the pilot stops working (only real sounds in the ship/cabin can be heard)
Attack/incoming missile alert goes off for no reason.
Speed gets stuck on maximum and docking computer refuses to engage :-)
Max speed reduced (possible to hide one engine trail or replace with smoke?)
Targetting recticule vanishes.
Dive/climb and/or left/right roll start to drift slightly (time to grab the mouse).
When fired, (all, or specific) lasers continue to fire until they overheat, preventing you from controlled firing.
Some form of general screen corruption.
Screen corruption linked to forward laser temperature :-)
Fuel leak.
Blind spot.
Countdown to main reactor breach, t minus 12 minutes and counting...
Some of these failures could be self correcting over time, as the systems recalibrate. Others would require servicing (mostly repairable at low tech systems unless it affects a higher tech piece of EQ).
This game is doing great, am pleased to see a project actually succeeding and staying alive. I should broaden my development skills away from business systems and try some games development so I can help out. What should I learn, and what tools will I need?