[Release] Navigation MFD

Discussion and information relevant to creating special missions, new ships, skins etc.

Moderators: another_commander, winston

User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16060
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Re: [Release] Navigation MFD

Post by Cody »

Whilst traversing the Fifth, I've been pondering... and I'd rather like to see the WP-planet distance displayed in the target system section. It's something I'd like to see on F7, as it happens... it can be handy to know under certain circumstances. Of course, I've no idea if it is available before a jump, or if it could be added.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
User avatar
Disembodied
Jedi Spam Assassin
Jedi Spam Assassin
Posts: 6881
Joined: Thu Jul 12, 2007 10:54 pm
Location: Carter's Snort

Re: [Release] Navigation MFD

Post by Disembodied »

I don't know for sure, but I've always suspected that the WP-planet distance is dependent on the planetary radius. I think that the WP is nearer to big planets than it is to small ones. This might just be an illusion, of course - what's technically known as the Father Dougal effect ...
User avatar
spara
---- E L I T E ----
---- E L I T E ----
Posts: 2676
Joined: Wed Aug 15, 2012 4:19 am
Location: Finland

Re: [Release] Navigation MFD

Post by spara »

Cody wrote:
Whilst traversing the Fifth, I've been pondering... and I'd rather like to see the WP-planet distance displayed in the target system section. It's something I'd like to see on F7, as it happens... it can be handy to know under certain circumstances. Of course, I've no idea if it is available before a jump, or if it could be added.
Nice idea. Wp distance derives from planetinfo.plist, so it's readable. I'll try to squeeze the info somewhere nicely.
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16060
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Re: [Release] Navigation MFD

Post by Cody »

Disembodied wrote:
I don't know for sure, but I've always suspected that the WP-planet distance is dependent on the planetary radius.
Aye, I'm sure planetary radius (which is on F7) plays a part, but I think distances vary too.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
User avatar
spara
---- E L I T E ----
---- E L I T E ----
Posts: 2676
Joined: Wed Aug 15, 2012 4:19 am
Location: Finland

Re: [Release] Navigation MFD

Post by spara »

Something like this?

Image
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16060
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Re: [Release] Navigation MFD

Post by Cody »

Excellent! [twangin' guitars]
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
User avatar
spara
---- E L I T E ----
---- E L I T E ----
Posts: 2676
Joined: Wed Aug 15, 2012 4:19 am
Location: Finland

Re: [Release] Navigation MFD

Post by spara »

Great. I'll polish it a bit and then it's update time. :D
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16060
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Re: [Release] Navigation MFD

Post by Cody »

If I could create my own instrument-panel hud, I'd build this MFD into it somehow - it gets a lot of use.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16060
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Re: [Release] Navigation MFD

Post by Cody »

Code: Select all

19:34:14.666 [oxz.manager.error]: Downloaded OXZ does not have the same identifer and version as expected. This might be due to your manifests list being out of date - try updating it.
Tried to install new version, failed, tried again, failed, removed older version, tried again, failed. <sobs>
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
User avatar
spara
---- E L I T E ----
---- E L I T E ----
Posts: 2676
Joined: Wed Aug 15, 2012 4:19 am
Location: Finland

Re: [Release] Navigation MFD

Post by spara »

Cody wrote:

Code: Select all

19:34:14.666 [oxz.manager.error]: Downloaded OXZ does not have the same identifer and version as expected. This might be due to your manifests list being out of date - try updating it.
Tried to install new version, failed, tried again, failed, removed older version, tried again, failed. <sobs>
Sorry, my bad. Old version restored. The sun distance component needs a bit more work and testing.
User avatar
spara
---- E L I T E ----
---- E L I T E ----
Posts: 2676
Joined: Wed Aug 15, 2012 4:19 am
Location: Finland

Re: [Release] Navigation MFD

Post by spara »

New version (1.4) is up.

* "Lane" line tells the length of the main lane (wp-planet) of the system.
* Some tidying
* Oolite version upped to 1.82.

Image

I could not get the distance from wp to sun correct (using the data from planetinfo.plist), so it's left out. Would have been nice though, so I might try it again some other time.
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16060
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Re: [Release] Navigation MFD

Post by Cody »

Sweet! Perhaps when you next tinker with it, make it Main Lane?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
User avatar
spara
---- E L I T E ----
---- E L I T E ----
Posts: 2676
Joined: Wed Aug 15, 2012 4:19 am
Location: Finland

Re: [Release] Navigation MFD

Post by spara »

Now that I started to tinker with it...

Version 1.5 is up.

* "Lane" changed to "Main Lane"
* Hyperdrive status line now shows hyperspace countdown. If BGS is installed, countdown is synced to it (voice goes down to 0), otherwise countdown is synced to the core (message goes down to 1).

Have fun. :D
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16060
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Re: [Release] Navigation MFD

Post by Cody »

spara wrote:
Have fun.
Oh, I am... and I'm interested in the range of WP-planet distances. Shortest so far is Lequso at 0.27 OU (it's a very small planet, radius 3083km).
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16060
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Re: [Release] Navigation MFD

Post by Cody »

Code: Select all

15:55:32.031 [script.javaScript.exception.unexpectedType]: ***** JavaScript exception (navi_mfd 1.5): TypeError: this.$hyperTimer is undefined
15:55:32.031 [script.javaScript.exception.unexpectedType]:       E:\Oolite-Trunk/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.spara.navigation_mfd.oxz/Config/script.js, line 74.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
Post Reply