griff_anaconda_normalmapped _v1.1
Posted: Fri Feb 21, 2014 7:45 am
The Latest.log (oolite-trunk-1.79.0.9559d48-dev.x64) had the following error:
00:48:45.432 [shader.compile.failure]: ***** ERROR: GLSL fragment shader compilation failed for griff_anaconda_gun.fragment:
>>>>> GLSL log:
0(37) : error C7102: unmatched #if
00:48:45.432 [shader.load.failed]: ***** ERROR: Could not build shader griff_normalmap_ships.vertex/griff_anaconda_gun.fragment.
Not sure if the error arose because the anaconda was destroyed or because of a mistake in the griff_anaconda_gun.fragment file; I did notice that there is no #endif following the #ifdef at line 37 - but not sure if an #endif is required.
00:48:45.432 [shader.compile.failure]: ***** ERROR: GLSL fragment shader compilation failed for griff_anaconda_gun.fragment:
>>>>> GLSL log:
0(37) : error C7102: unmatched #if
00:48:45.432 [shader.load.failed]: ***** ERROR: Could not build shader griff_normalmap_ships.vertex/griff_anaconda_gun.fragment.
Not sure if the error arose because the anaconda was destroyed or because of a mistake in the griff_anaconda_gun.fragment file; I did notice that there is no #endif following the #ifdef at line 37 - but not sure if an #endif is required.