A different kind of Cloak
Posted: Mon Feb 17, 2014 3:04 pm
Apologies if this has been considered before but...
Imagine you spot an asteroid field in the distance and head over to investigate, or perhaps your interest is piqued by a derelict ship showing up on the scanner.
Once you arrive it becomes apparent that you are not alone.
Suddenly visible, as if from nowhere, is a group of pirates. You are surrounded at close range and in deep trouble...
As I understand it, the cloaking device that exists in game at present relies upon energy consumption in order to be maintained. The device I'm imagining here would rely instead upon inactivity; 0 speed, no firing etc. I'm not suggesting a reworking of the current device but rather an additional one that makes it easier to 'hide' in space. This creates the potential for a particular kind of ambush, almost like an angler fish in the deep ocean.
Perhaps it's only available to certain NPCs: is it a Thargoid device? Do you need a military code to operate it? Maybe it is unstable and leads to unfortunate side-effects upon the ship or the crew... all excuses for it to be NPC only.
With the right AI, I would have thought that this would at least make an interesting mission scenario. If not a unique event then the game in your head becomes more interesting: 'That abandoned derelict over there looks too good to be true. I wonder...'
Maybe there are some clues for the wary. If you watch from a distance for long enough, perhaps there is the occasional hint that there's something unusual going on. Perhaps a flash of laser fire in their direction will do the trick.
Things to consider perhaps...
Imagine you spot an asteroid field in the distance and head over to investigate, or perhaps your interest is piqued by a derelict ship showing up on the scanner.
Once you arrive it becomes apparent that you are not alone.
Suddenly visible, as if from nowhere, is a group of pirates. You are surrounded at close range and in deep trouble...
As I understand it, the cloaking device that exists in game at present relies upon energy consumption in order to be maintained. The device I'm imagining here would rely instead upon inactivity; 0 speed, no firing etc. I'm not suggesting a reworking of the current device but rather an additional one that makes it easier to 'hide' in space. This creates the potential for a particular kind of ambush, almost like an angler fish in the deep ocean.
Perhaps it's only available to certain NPCs: is it a Thargoid device? Do you need a military code to operate it? Maybe it is unstable and leads to unfortunate side-effects upon the ship or the crew... all excuses for it to be NPC only.
With the right AI, I would have thought that this would at least make an interesting mission scenario. If not a unique event then the game in your head becomes more interesting: 'That abandoned derelict over there looks too good to be true. I wonder...'
Maybe there are some clues for the wary. If you watch from a distance for long enough, perhaps there is the occasional hint that there's something unusual going on. Perhaps a flash of laser fire in their direction will do the trick.
Things to consider perhaps...