helpful advice for new Jamesons from a one week old
Posted: Sun Feb 16, 2014 6:12 pm
I'm only a week old, but there are a few tips and tidbits that I'd like to have known from the beginning:
essential OXPs (this isn't a list of fun favorites, its stuff I'd include in the basic experience)
deepspacepirates1.3 (stops you from 'cheating' by avoiding the space lanes between the jump and the planet)
griff shipset replace
griff shipset resources (update graphics by about 10 years)
griff station bundle fullsize
tips:
Keyboard controls: I don't use a joystick. With keyboard only controls I found it very difficult to stay on target in a fight. I find it much easier after I switched the roll and yaw keys. You can find a how-to in the oolite wiki FAQ section.
Speedy docking: line up so that the beacon is to your left (or right) and the station is on your right (or left) and you're pointed midway between them. Switch to port or starboard view and watch for the station to come in view. speed around the station until the docking port is lined up in your side view, then switch to front view as you turn directly towards the station. Now dock just like normal. This is great for when you're out of fuel and patience. (don't try this until you're competent at the controls)
Before you try to fight anything: you need witch fuel burners at least. a better laser, ECM, and upgraded shields are almost as essential.
Surviving a fight: As soon as the other ship starts shooting kick in your burners and get past him. Jousting matches are just going to get you dead, especially with multiple enemies.
Making money: Trading is tough with only 20 or 35T of cargo. A better bet is to switch to hauling passengers once you can afford a few passenger compartments. Just hop back and forth between two close planets at one corner of the map, accept contracts to the opposite end of the map until you're full, then set out. Remember to use short jumps when possible to save time.
*The authoring party makes no guarantees pertaining to the accuracy of the preceding document. By reading this you agree to not hold the authoring party responsible for loss of property, injury to person, or death.
essential OXPs (this isn't a list of fun favorites, its stuff I'd include in the basic experience)
deepspacepirates1.3 (stops you from 'cheating' by avoiding the space lanes between the jump and the planet)
griff shipset replace
griff shipset resources (update graphics by about 10 years)
griff station bundle fullsize
tips:
Keyboard controls: I don't use a joystick. With keyboard only controls I found it very difficult to stay on target in a fight. I find it much easier after I switched the roll and yaw keys. You can find a how-to in the oolite wiki FAQ section.
Speedy docking: line up so that the beacon is to your left (or right) and the station is on your right (or left) and you're pointed midway between them. Switch to port or starboard view and watch for the station to come in view. speed around the station until the docking port is lined up in your side view, then switch to front view as you turn directly towards the station. Now dock just like normal. This is great for when you're out of fuel and patience. (don't try this until you're competent at the controls)
Before you try to fight anything: you need witch fuel burners at least. a better laser, ECM, and upgraded shields are almost as essential.
Surviving a fight: As soon as the other ship starts shooting kick in your burners and get past him. Jousting matches are just going to get you dead, especially with multiple enemies.
Making money: Trading is tough with only 20 or 35T of cargo. A better bet is to switch to hauling passengers once you can afford a few passenger compartments. Just hop back and forth between two close planets at one corner of the map, accept contracts to the opposite end of the map until you're full, then set out. Remember to use short jumps when possible to save time.
*The authoring party makes no guarantees pertaining to the accuracy of the preceding document. By reading this you agree to not hold the authoring party responsible for loss of property, injury to person, or death.