Sub-entities
Posted: Mon Feb 03, 2014 7:22 pm
I was thinking about sub-entities on ships in oolite, and I thought I had heard a while back on the forum that they can be set to be indestructable (where they are part of the ship and can't be destroyed) or set to frangible (where they have a certain amount of energy and are destroyed when that is drained without damaging the ship). Checking the wiki seems to confirm that information is true, which leads me to wonder why there isn't a third option.
Is there a reason why we can't have frangible subents that are connected to the ship's energy/health? What I am thinking of is that you could place subents that blow off if the ship (bonus points if they have to be physically hit by the laser) when the ship has dropped below a certain energy level and that transfer any damage received to main ship. Currently if you have subents they either can't be destroyed or are damaged independently of the ship. If this third option were available, then you could add subents that blow off reflecting the state of the ship.
So if I was flying a hypothetical Griff refitted Cobra Rapier (One of my favorite shipset authors, and one of my favorite ships) with hull paneling subents, it would develop hull gaps and laser scarring as I took hull damage, rather than it is currently; where the subent's would only be destroyed with the ship, or where they would blow off without damaging the ship and independently of any actual damage to the main ship itself. The last option could cause problems as adding subents effectively gives the ship armor, which could be good for a boss or special npc ship, but problematic if you are balancing a player ship.
It seems like an obvious option. However, I haven't heard it suggested, so I am wondering if there are reasons why it can't be done, before I put something in a suggestions topic? Is it too complicated? Are oxpers uninterested?
Is there a reason why we can't have frangible subents that are connected to the ship's energy/health? What I am thinking of is that you could place subents that blow off if the ship (bonus points if they have to be physically hit by the laser) when the ship has dropped below a certain energy level and that transfer any damage received to main ship. Currently if you have subents they either can't be destroyed or are damaged independently of the ship. If this third option were available, then you could add subents that blow off reflecting the state of the ship.
So if I was flying a hypothetical Griff refitted Cobra Rapier (One of my favorite shipset authors, and one of my favorite ships) with hull paneling subents, it would develop hull gaps and laser scarring as I took hull damage, rather than it is currently; where the subent's would only be destroyed with the ship, or where they would blow off without damaging the ship and independently of any actual damage to the main ship itself. The last option could cause problems as adding subents effectively gives the ship armor, which could be good for a boss or special npc ship, but problematic if you are balancing a player ship.
It seems like an obvious option. However, I haven't heard it suggested, so I am wondering if there are reasons why it can't be done, before I put something in a suggestions topic? Is it too complicated? Are oxpers uninterested?