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[SOLVED]Problem with Atlas?

Posted: Sun Jan 26, 2014 9:55 pm
by Paradox
I am looking for reports of "wild"(npc) Atlas's with cargo pods. I thought I had designed it to appear both with, and without cargo pods, but I have played for a couple hours now, and though I have seen at least 8-10 Atlas's, so far, none of them have had cargo pods... :( I know I have the sub-entity set correctly, since the player version has its pod, but I would very much like to know if anyone who has downloaded this, has seen an npc with its pod! Thanks!

UPDATE: Thanks to Smivs for spotting my booboo! }:] I will release an update tomorrow to fix this issue!

Re: Problem with Atlas?

Posted: Mon Jan 27, 2014 3:54 pm
by JazHaz
Suggest you put this thread in with the OXP thread. When I read the subject, I thought that there was a problem with the real life Atlas 5 rocket (then realised it wasn't in the Outworld area).

Re: Problem with Atlas?

Posted: Mon Jan 27, 2014 9:11 pm
by hiasakite
See one thus far without pods... none with though...

Re: Problem with Atlas?

Posted: Tue Jan 28, 2014 3:43 am
by Paradox
No, I am pretty sure I have done something stupid... again, I just don't know what.

Here is the shipdata.plist, can anyone tell me what I did wrong please?:

Code: Select all

{
// ++++++           D.T.T. Atlas               ++++++

"dtt_atlas_no_cargo" = 
	{
	aft_eject_position = "0.0 -5.2144 -74.8223";
	aft_weapon_type = "WEAPON_PULSE_LASER";
	ai_type = "route1traderAI.plist";
	auto_ai = yes;
	cargo_type = "CARGO_NOT_CARGO";
	energy_recharge_rate = 3.5;
	exhaust = 
		(
		"16.1509 12.5979 -74.9918 3.0 3.0",
		"-16.1509 12.5979 -74.9918 3.0 3.0",
		"5.3783 12.5979 -74.9918 3.0 3.0",
		"-5.3783 12.5979 -74.9918 3.0 3.0"		
		);
	forward_weapon_type = "WEAPON_PULSE_LASER";
	frangible = no;
	has_ecm = .75;
	has_escape_pod = 0.75;
	has_fuel_injection = .5;
	has_scoop = YES;
	has_shield_booster = .25;
	likely_cargo = 1;
	materials = 
		{
		"DTT_Atlas_Diffuse.png" = 
			{
			emission_map = "DTT_Atlas_Emissions.png";
			shininess = 10;
			specular_color = (0.3, 0.3, 0.3, 0.5);
			};
		};
	max_cargo = 770;
	max_energy = 525;
	max_flight_pitch = .7;
	max_flight_roll = 1.0;
	max_flight_yaw = 0.7;
	max_flight_speed = 200;
	max_missiles = 8;
	missile_launch_position = "0.0 4.3514 80.8115";
	model = "dtt_atlas.dat"; 
	name = "D.T.T. Atlas";	
	roles = "trader";
	scoop_position = "0.0 4.3514 80.8115";	
	smooth = yes;
	thrust = 12;
	weapon_facings = "3";
	weapon_position_aft = "0.0 2.2293 -77.5545";
  	weapon_position_forward = "0.0 -2.0525 81.5592";
	};
	
//########################################################################		

"dtt_atlas_cargo" = 
	{
	"like_ship" = "dtt_atlas_no_cargo";
	escort_ship = "cobramk1";
	escorts = 6;
	likely_cargo = 7;
	subentities = 
		(
		"dtt_atlas_cargo 0 0 0 1 0 0 0"
		);
	};
	
//########################################################################	

"dtt_atlas_player" = 
	{
	aft_weapon_type = "WEAPON_PULSE_LASER";
	"like_ship" = "dtt_atlas_no_cargo";
	custom_views =
		(
			{
				view_description = "Docking View";
				view_orientation = "1.0 0.0 0.0 0.0";
				view_position = "0.0 0.0545 81.1295";
				weapon_facing = "FORWARD";
			},
			{
				view_description = "Rear View";
				view_orientation = "1.0 0.0 0.0 0.0";
				view_position = "0.0 0.0 -200.0";
				weapon_facing = "FORWARD";
			},
			{
				view_description = "Rear Right View";
				view_orientation = "0.9239 0.0 0.3827 0.0";
				view_position = "141.42 0.0 -141.42";
				weapon_facing = "AFT";
			},
			{
				view_description = "Right View";
				view_orientation = "0.7071 0.0 0.7071 0.0";
				view_position = "200.0 0.0 0.0";
				weapon_facing = "FORWARD";
			},
			{
				view_description = "Front Right View";
				view_orientation = "0.3827 0.0 0.9239 0.0";
				view_position = "141.42 0.0 141.42";
				weapon_facing = "FORWARD";
			},
			{
				view_description = "Front View";
				view_orientation = "0.0 0.0 1.0 0.0";
				view_position = "0.0 0.0 200.0";
				weapon_facing = "FORWARD";
			},
			{
				view_description = "Front Left View";
				view_orientation = "0.3827 0.0 -0.9239 0.0";
				view_position = "-141.42 0.0 141.42";
				weapon_facing = "FORWARD";
			},
			{
				view_description = "Left View";
				view_orientation = "0.7071 0.0 -0.7071 0.0";
				view_position = "-200.0 0.0 0.0";
				weapon_facing = "FORWARD";
			},
			{
				view_description = "Rear Left View";
				view_orientation = "0.9239 0.0 -0.3827 0.0";
				view_position = "-141.42 0.0 -141.42";
				weapon_facing = "AFT";
			},
			{
				view_description = "Top View";
				view_orientation = "-0.7071 0.7071 0.0 0.0";
				view_position = "0.0 300.0 -0.0";
				weapon_facing = "FORWARD";
			},
			{
				view_description = "Bottom View";
				view_orientation = "0.0 0.0 0.7071 0.7071";
				view_position = "0.0 -300.0 -0.0";
				weapon_facing = "FORWARD";
			}
		);
	forward_weapon_type = "WEAPON_PULSE_LASER";	
	roles = "player";
	script = "berthControl.js";
	script_info =
		{
		fixedBerths = "No";
		minBerths = 4;
		};
	subentities = 
		(
		"dtt_atlas_cargo 0 0 0 1 0 0 0"
		);	
	view_position_aft = "0.0 -5.0158 -75.2481";
	view_position_forward = "0.0 9.1749 81.507";
	view_position_port = "-9.6115 9.5286 76.007";
	view_position_starboard = "9.6115 9.5286 76.007";		
	};
	
//##########             Sub_Entities             ###############	

"dtt_atlas_cargo" =	
	{
	ai_type = "nullAI.plist";
	materials = 
		{
		"DTT_Atlas_Cargo_Diffuse.png" = 
			{
			shininess = 10;
			specular_color = (0.3, 0.3, 0.3, 0.5);
			};
		};
	model = "dtt_atlas_cargo.dat";
	roles = "dtt_atlas_subent";
	smooth = "yes";
	};	
}
dtt_atlas_player shows up no problem, dtt_atlas_no_cargo also appears as planned, but I have chased down at least 25 npc Atlas's now, without seeing a single dtt_atlas_cargo.

Re: Problem with Atlas?

Posted: Tue Jan 28, 2014 8:05 am
by Smivs
You've given the sub-ent ("dtt_atlas_cargo") the same name as the ship-with-cargo ("dtt_atlas_cargo"). Probably what is happening is that when the ship is being spawned the game is adding a second ship instead of the cargo module, with the ship's 'twin' in exactly the same location/position (as the sub-ent is dead-centred on the main model). So you have two identical ships in exactly the same position, hence it looks like one ship with no cargo.

Re: Problem with Atlas?

Posted: Tue Jan 28, 2014 6:22 pm
by Paradox
Smivs wrote:
You've given the sub-ent ("dtt_atlas_cargo") the same name as the ship-with-cargo ("dtt_atlas_cargo"). Probably what is happening is that when the ship is being spawned the game is adding a second ship instead of the cargo module, with the ship's 'twin' in exactly the same location/position (as the sub-ent is dead-centred on the main model). So you have two identical ships in exactly the same position, hence it looks like one ship with no cargo.
AAAARGH! Thank you Smivs! I will go change that and test it asap. Another example of not being able to see the forest through the trees! };] Always helps to have a second pair of eyes helping you too! };] Thanks again pardner!