Dynamic Markets
Posted: Fri Jan 24, 2014 6:53 am
This idea popped into my head today.
There is one OXP out there that does a random "stock rotation", changing the price of a certain item, which helps to make the market slightly dynamic.
However, the idea I had, and I have no idea if it's possible, is to make adjustments to available quantities (and possibly prices), but not at random -- rather based on the comings and goings of ships at the station. NPC ships do have a "likely cargo" setting and can have likely cargo types after all, which determine what and how much cargo is spilled when you shoot them. How about if those data were used to create likely transactions said ships would make when they dock at the station, and similarly consider likely transactions when new ships are spawned that launch from the station?
Thus the quantities of items in the station would fluctuate with the arrivals and departures of NPC ships. If that affects pricing too, then so be it.
There is one OXP out there that does a random "stock rotation", changing the price of a certain item, which helps to make the market slightly dynamic.
However, the idea I had, and I have no idea if it's possible, is to make adjustments to available quantities (and possibly prices), but not at random -- rather based on the comings and goings of ships at the station. NPC ships do have a "likely cargo" setting and can have likely cargo types after all, which determine what and how much cargo is spilled when you shoot them. How about if those data were used to create likely transactions said ships would make when they dock at the station, and similarly consider likely transactions when new ships are spawned that launch from the station?
Thus the quantities of items in the station would fluctuate with the arrivals and departures of NPC ships. If that affects pricing too, then so be it.