Some feedback for Windows Alpha Build - 10/03/06 (1.63)
Posted: Sun Mar 26, 2006 2:17 pm
Hi all. First of all, great work overall. Played my way up to Competent, and am whoring the anarchies around Isveve, exploiting the advantages of witchspace fuel injectors quite successfully :-)
Am running an Inspiron XPS with a 1920x1200 widescreen display and an "ATI Mobility 9600/9700 Series" thingy with 128M and smeared with Omega 2.6.87 drivers. Windows XP, SP2. Running the game in 1024x768 fullscreen.
Firstly, upon initial install and running the game, it seemed to have tried to detect screen resolution and come up with something that was stretched horizontally, set at a fairly low resolution, and extending both horizontally and vertically off the screen (so some parts of the menus etc were not visible). Setting a new resolution fixed this up nicely, but man would it be sweet to have widescreen :-)
Hitting F11 corrupts all the text on screen into yellow boxes. Made it very hard to exit the first time (searching for game options menu key), it didn't want to let me have desktop sop I had to power off.
Alt-tabbing/hitting windows key/windows+d combinations usually manage to minimize the game, and it sometimes pauses in the process. This is fine, and I pause before doing so now. However, if some evil program like Skype pops up a window in the back, or any of the crazy windows programs that steal focus from you in defiance of all logic, Oolite locks up completely. Desktop appears fine, but you can't get back to the game. Black blank screen. I was in space at the time. Here's the system log:
2006-03-26 14:59:15.000 oolite.exe[2292] ... for a total of 29 ships
2006-03-26 15:10:11.000 oolite.exe[2292] Creating a new surface of 1024 x 768
2006-03-26 15:10:12.000 oolite.exe[2292] OPENGL_DEBUG GL_ERROR (1280) 'invalid enumerant' in: Universe before doing anything
2006-03-26 15:10:15.000 oolite.exe[2292] Creating a new surface of 1024 x 747
2006-03-26 15:10:15.000 oolite.exe[2292] OPENGL_DEBUG GL_ERROR (1280) 'invalid enumerant' in: Universe before doing anything
2006-03-26 15:10:43.000 oolite.exe[2292] Found mode {Height = 768; RefreshRate = 0; Width = 1024; }
2006-03-26 15:10:44.000 oolite.exe[2292] Found mode {Height = 768; RefreshRate = 0; Width = 1024; }
Hostile ships I often find dead in space. They turn, and are pretty accurate, but nevertheless are stopped dead, even in formation. After taking a beating, they will take evasive action and run or attack, but untill then they just sit there.
I was able to take out an Offender withing the Safety zone of a station without repurcussion. Unsure if this is deliberately allowed.
Am running an Inspiron XPS with a 1920x1200 widescreen display and an "ATI Mobility 9600/9700 Series" thingy with 128M and smeared with Omega 2.6.87 drivers. Windows XP, SP2. Running the game in 1024x768 fullscreen.
Firstly, upon initial install and running the game, it seemed to have tried to detect screen resolution and come up with something that was stretched horizontally, set at a fairly low resolution, and extending both horizontally and vertically off the screen (so some parts of the menus etc were not visible). Setting a new resolution fixed this up nicely, but man would it be sweet to have widescreen :-)
Hitting F11 corrupts all the text on screen into yellow boxes. Made it very hard to exit the first time (searching for game options menu key), it didn't want to let me have desktop sop I had to power off.
Alt-tabbing/hitting windows key/windows+d combinations usually manage to minimize the game, and it sometimes pauses in the process. This is fine, and I pause before doing so now. However, if some evil program like Skype pops up a window in the back, or any of the crazy windows programs that steal focus from you in defiance of all logic, Oolite locks up completely. Desktop appears fine, but you can't get back to the game. Black blank screen. I was in space at the time. Here's the system log:
2006-03-26 14:59:15.000 oolite.exe[2292] ... for a total of 29 ships
2006-03-26 15:10:11.000 oolite.exe[2292] Creating a new surface of 1024 x 768
2006-03-26 15:10:12.000 oolite.exe[2292] OPENGL_DEBUG GL_ERROR (1280) 'invalid enumerant' in: Universe before doing anything
2006-03-26 15:10:15.000 oolite.exe[2292] Creating a new surface of 1024 x 747
2006-03-26 15:10:15.000 oolite.exe[2292] OPENGL_DEBUG GL_ERROR (1280) 'invalid enumerant' in: Universe before doing anything
2006-03-26 15:10:43.000 oolite.exe[2292] Found mode {Height = 768; RefreshRate = 0; Width = 1024; }
2006-03-26 15:10:44.000 oolite.exe[2292] Found mode {Height = 768; RefreshRate = 0; Width = 1024; }
Hostile ships I often find dead in space. They turn, and are pretty accurate, but nevertheless are stopped dead, even in formation. After taking a beating, they will take evasive action and run or attack, but untill then they just sit there.
I was able to take out an Offender withing the Safety zone of a station without repurcussion. Unsure if this is deliberately allowed.