Is racketeering AI possible in 1.79?
Posted: Tue Jan 21, 2014 7:44 am
Looking at the 1.79 Priority AI documentation, I see how ships can have empty escort slots for "wandering escorts" who join the ship mid-flight.
Can this be made to happen to the player as well?
I'm thinking of two OXP possibilities if so:
1. A private security firm for which the player buys a renewable licence. A Clean player with such licence may be joined by ships from this security firm if they happen to run across the player in the safer systems.
2. A sort of pirate mafia. In the tougher systems, a gang goes around pirating. But, if the player pays "protection money" regularly, this gang will act as escorts for the player (idea being that the gang gets just as much -- or more -- money from the extortion as they would from selling your cargo). (Or maybe two levels -- one level, they leave the player alone; another level, for Offender or Fugitive players, they escort and even help fend off police for the player.)
The security firm idea could extend to having them patrolling around certain OXP stations, chasing off ships with bad reputations (including players of course). It does seem possible now to have ships patrol in the vicinity of OXP stations, if they are "grouped" with the station somehow, though I don't see how that grouping is done yet.
Can this be made to happen to the player as well?
I'm thinking of two OXP possibilities if so:
1. A private security firm for which the player buys a renewable licence. A Clean player with such licence may be joined by ships from this security firm if they happen to run across the player in the safer systems.
2. A sort of pirate mafia. In the tougher systems, a gang goes around pirating. But, if the player pays "protection money" regularly, this gang will act as escorts for the player (idea being that the gang gets just as much -- or more -- money from the extortion as they would from selling your cargo). (Or maybe two levels -- one level, they leave the player alone; another level, for Offender or Fugitive players, they escort and even help fend off police for the player.)
The security firm idea could extend to having them patrolling around certain OXP stations, chasing off ships with bad reputations (including players of course). It does seem possible now to have ships patrol in the vicinity of OXP stations, if they are "grouped" with the station somehow, though I don't see how that grouping is done yet.