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Target Reticle

Posted: Tue Dec 24, 2013 8:30 pm
by Mad Hollander
What is the purpose of this feature if I often miss the target when the reticle is red ?
I sometimes can overheat the laser without any hit :shock:

Re: Target Reticle

Posted: Tue Dec 24, 2013 9:00 pm
by cim
Mad Hollander wrote:
What is the purpose of this feature if I often miss the target when the reticle is red ?
I sometimes can overheat the laser without any hit :shock:
It intentionally has limited effectiveness at long range. At short range (<7km) it simulates the shot and only goes red if it would actually hit. At longer range, it sometimes only checks to see if the shot would pass through a sphere centred on the object with a radius equal to the collision radius of the object, with the low-precision check being much more likely at ranges significantly above 7km.

Since most ships are wedge-shaped, if you're aiming too high or low you may well end up missing when the low-precision check says you hit. If it's any consolation, the targeting systems used by the NPCs have exactly the same false-positive problem.

Re: Target Reticle

Posted: Wed Dec 25, 2013 5:48 am
by Mad Hollander
cim wrote:
Since most ships are wedge-shaped, if you're aiming too high or low you may well end up missing when the low-precision check says you hit. If it's any consolation, the targeting systems used by the NPCs have exactly the same false-positive problem.
Great !

Re: Target Reticle

Posted: Wed Feb 05, 2014 9:22 pm
by Commander Wilmot
Has this feature been removed? I am using the default hud currently and the reticule never changes.

Re: Target Reticle

Posted: Wed Feb 05, 2014 10:30 pm
by cim
It's not enabled on the default HUD. [wiki]Target_Reticle[/wiki] OXP is probably the easiest way to add it to HUDs which don't normally have it.

Re: Target Reticle

Posted: Wed Feb 05, 2014 10:47 pm
by Cody
cim wrote:
It's not enabled on the default HUD.
I've often wondered about that - could it be enabled as part of one of the core targeting upgrades?

Re: Target Reticle

Posted: Fri Feb 21, 2014 3:47 pm
by Commander McLane
Cody wrote:
cim wrote:
It's not enabled on the default HUD.
I've often wondered about that - could it be enabled as part of one of the core targeting upgrades?
I don't know. I don't want it, and I don't want to be forced to switch it off first.

Re: Target Reticle

Posted: Sat Feb 22, 2014 12:12 am
by Diziet Sma
Commander McLane wrote:
Cody wrote:
cim wrote:
It's not enabled on the default HUD.
I've often wondered about that - could it be enabled as part of one of the core targeting upgrades?
I don't know. I don't want it, and I don't want to be forced to switch it off first.
Put it in Game Options, off by default, perhaps?

Re: Target Reticle

Posted: Tue Jul 01, 2014 9:15 pm
by vaxon
cim wrote:
It's not enabled on the default HUD. [wiki]Target_Reticle[/wiki] OXP is probably the easiest way to add it to HUDs which don't normally have it.
I'm having problems with this OXP on oolite 1.80.
The reticle never changes. It used to work with 1.77. Is there any other OXP i could use?
I wouldn't want to change the HUD. I like the default one, but I'd like to have target reticle sensitive if possible.

Re: Target Reticle

Posted: Tue Jul 01, 2014 9:36 pm
by cim
The OXP seems to work okay here - could you post your Latest.log file, please? (Start Oolite, load save game, quit should give a file with enough information in)

Re: Target Reticle

Posted: Wed Jul 02, 2014 12:01 am
by vaxon
cim wrote:
The OXP seems to work okay here - could you post your Latest.log file, please? (Start Oolite, load save game, quit should give a file with enough information in)
Not sure what it was, but I've used another .save file http://pastebin.com/dXxyKxPg and now it seems working, although I don't see it in the equipment list (F5).
There's nothing odd in the log http://pastebin.com/dkGaPCVf either.