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Save points for offenders/ fugitives

Posted: Mon Dec 23, 2013 8:56 am
by hiasakite
Morning all.
One thing I have observed, is that one of the major challenges with attempting to play the game as a 'pirate' or otherwise low-life trader (or even GalCop/Navy) preying miscreant, is that there is no real way of saving the game (eg if real-life calls and I need to do something else) without clearing ones legal status through a series of consecutive hyperjump to allow me to dock and save at a Coriolis station.

With this in mind, if feels like there should be a dockable which allows you to save whatever your status (eg Rock Hermits, or Free Trade Zones from one of the OXPs spring to mind.

I realise that there is an OXP (save anywhere I think) which implements a 'work around' to this, and I seem to recall that the reason for only using main stations as save points in the core game is due to 'permanence' of these, however if a way was found round this to allow saving in the normal way, I feel this would increase the number of dimensions available to you in the game, rather than forcing you to play in manner that always 'forces towards clean' due to the need to save the game.

Just my thoughts..

Re: Save points for offenders/ fugitives

Posted: Mon Dec 23, 2013 8:57 am
by Zireael
In 1.79, you can already save with Rock Hermits.

Re: Save points for offenders/ fugitives

Posted: Mon Dec 23, 2013 9:50 am
by hiasakite
...so you can!!!.. problem solved. Must pay more attention to the beta's!!

Re: Save points for offenders/ fugitives

Posted: Mon Dec 23, 2013 10:25 am
by cim
Yep. Saving at OXP stations is also theoretically possible 1.79 but requires the OXP to be modified slightly, and the nature of the modification won't work in 1.77 so I wouldn't expect to see too many of those until there's actually a release.

Re: Save points for offenders/ fugitives

Posted: Mon Dec 23, 2013 11:44 am
by JazHaz
Zireael wrote:
In 1.79, you can already dock with Rock Hermits.
You can dock with hermits in 1.77. The point is that you will also be able to save at hermits in 1.79. :roll:

Re: Save points for offenders/ fugitives

Posted: Mon Dec 23, 2013 11:49 am
by Cody
cim wrote:
Saving at OXP stations is also theoretically possible 1.79 but requires the OXP to be modified slightly...
Just a crazy thought... would that apply to an OXP station in interstellar space? I suspect not.

Re: Save points for offenders/ fugitives

Posted: Mon Dec 23, 2013 12:25 pm
by cim
Cody wrote:
cim wrote:
Saving at OXP stations is also theoretically possible 1.79 but requires the OXP to be modified slightly...
Just a crazy thought... would that apply to an OXP station in interstellar space? I suspect not.
Hmm... I hadn't specifically excluded interstellar space from it, but the save/load code really doesn't work well if you try it. I don't think at this stage it's practical to make it work, either, so I'll need to disable that for now.