Split: Re-scaling experiment
Posted: Sat Dec 21, 2013 3:01 am
Moderator: Split re-scaling experiment discussion from Planet Express thread in Expansion Pack.
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EDIT:
For those looking to immediately get to the good stuff in this experiment, you'll need a number of things. Just what you'll need to do, depends on your preferred approach.
If you wish to compile Redspear's code yourself, see the list of changes to the Oolite core code in this post. Alternatively, there is now a rescaling_experiment branch in the Oolite Github repository. You will also need Redspear's Rescaling OXP, which can be downloaded here.
If you'd rather just use a precompiled executable (Windows only at the moment) you can get the current 64-bit Dizzy's Build™ here. For the 32-bit version, click here. Note that these will often contain several different testing versions of the executable, and possibly required .dll files as well. To use these, you will need to download and install the current Nightly Win64 Oolite-Trunk build if you don't already have it, make sure it is up to date, and then swap out the oolite.exe file for one of the Dizzy's Build ones (and add any additional supplied .dll's as well), as well as downloading and installing Redspear's Rescaling OXP.
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So.. 'tis not happening. Unless some seriously masochistic individual takes it upon themselves to re-write Oolite from scratch.
Had I realised it would come out the size of an Adder, I'd probably have said something similar to McLane.
(As a general guide for future reference, McLane's advice to multiply by 3 is good.. when beginning the Oolite project, Aegidean took all the ship dimensions, and where-ever the word 'feet' appeared, substituted 'metres' instead. With the result that the ships all turned out about 3 times original size. But without that, they'd be too small to see at any sensible distance)
=================================================================================
EDIT:
For those looking to immediately get to the good stuff in this experiment, you'll need a number of things. Just what you'll need to do, depends on your preferred approach.
If you wish to compile Redspear's code yourself, see the list of changes to the Oolite core code in this post. Alternatively, there is now a rescaling_experiment branch in the Oolite Github repository. You will also need Redspear's Rescaling OXP, which can be downloaded here.
If you'd rather just use a precompiled executable (Windows only at the moment) you can get the current 64-bit Dizzy's Build™ here. For the 32-bit version, click here. Note that these will often contain several different testing versions of the executable, and possibly required .dll files as well. To use these, you will need to download and install the current Nightly Win64 Oolite-Trunk build if you don't already have it, make sure it is up to date, and then swap out the oolite.exe file for one of the Dizzy's Build ones (and add any additional supplied .dll's as well), as well as downloading and installing Redspear's Rescaling OXP.
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That's because the disease is incurable.. as Aegidean has pointed out more than once, when it comes to fixing the (multiple) scaling issues in Oolite, the simplest way would be to scrap the entire code-base and start over.Paradox wrote:Seems like we spend a lot of time here treating the symptoms instead of curing the disease...
So.. 'tis not happening. Unless some seriously masochistic individual takes it upon themselves to re-write Oolite from scratch.
Why not just bundle the original and new versions together? Each in their own .oxp folder, and let them pick whichever one they like? It would save you having to put more time into it.Paradox wrote:Before I waste more hours on re-scaling it (again), and re-writing the plist(again) etc, is there anyone actually planning on flying this ship on a regular basis?
Had I realised it would come out the size of an Adder, I'd probably have said something similar to McLane.
(As a general guide for future reference, McLane's advice to multiply by 3 is good.. when beginning the Oolite project, Aegidean took all the ship dimensions, and where-ever the word 'feet' appeared, substituted 'metres' instead. With the result that the ships all turned out about 3 times original size. But without that, they'd be too small to see at any sensible distance)