Yes, it can be, (kind of) if you want..
This is why you get this problem.. so as to make it look like the laser beam fires straight up the screen , it is mounted directly under the pilot's cupola, as you can see in these two screenshots, one taken from underneath the ship, and one from the scoop-cam position (the scoop-cam view is located where the green flasher can be seen, behind/between the mandibles in pic one):
Since the laser beam travels straight ahead, the beam is 24 metres to the right of the Falcon centreline, all the way out to the full range. You can see in pic two that the beam is slightly to the
right of the dot in the centre of the crosshairs.. all the way out to maximum weapon range. Thus, especially at closer ranges, you need to aim to the
left of the crosshairs to compensate, by how much depends on the distance. It does not help that the Target Reticle Sensitive device, which turns red to indicate you're on target, calculates from the ship centreline.
This has recently been corrected in trunk, to calculate from the weapon position instead, but that won't make an appearance until 1.79 is officially released..
Until then, the problem is that the Targeting Reticle incorrectly indicates a lock when the target is off to the side of the laser-beam path, particularly at closer ranges:
If you like, I can relocate the laser to the ship centreline for you, which will allow the Target Reticle Sensitive to work correctly, but not only will the laser then appear to come from the left of your screen, but you will then need to aim
to the right of the crosshairs instead, to hit your target, due to the fact that your viewpoint is offset 24 metres to the right.
However.. when you are on-target, the TRS indicator will change to red, instead of being slightly misleading, as it is now. The other possibility will then be for you to fight from the scoop-cam view instead, where everything will line up properly, with the laser coming down from the top of the screen, but you will also have the mandibles blocking part of your view..
So it's a bit of a compromise, whatever we do, at least until the TRS fix is released.. it's up to you. You can have the fix for the laser position if you want it, but the results will still be less than ideal for now.
The change to make to the shipdata.plist is:
Code: Select all
<key>weapon_position_forward</key>
<string>0.0 0.0 27</string>
Here is a replacement shipdata.plist with the laser repositioned to the centreline.. it also has all my other patches, for turrets, frangibility, etc included. Just remove the "-laser_fix" bit from the filename and add it to the Kestrel and Falcon OXP Config folder. Don't forget to hold down the shift key until you see the spinning Cobra Mk III when you first start Oolite up, so the cache will be rebuilt.
https://app.box.com/s/9fme3mwjzqedf6dc6qof