Pirate Centres
Posted: Wed Dec 18, 2013 12:52 am
We started to search a solution to keep players in space lanes in this thread.
[wiki]DeepSpacePirates[/wiki] is similar but very player oriented due to spawn pirates from nowhere and not designed to stick to the lanes.
An enough thick net of pirate ships or mass-locking asteroids simply need too many parts to be maintainable, so we still not have any solution within the core rules, but if we allow longer detection ranges then numbers could be dropped greatly to a reasonable level, which sounds like a new OXP.
Pirate Centres are man-made asteroid fields with lurking bandits within the space lane triangle.
Scout Drones has visual detection ability (4x scanner range as with your eyes) are patrolling near space lanes where no Pirate Centre nearby to give additional cover of detection. These are defended by nearby pirate groups.
Discursive lines show detection ranges in this sketch:
If a ship leave any lanes then will be intercepted by 3-4 pirate groups shortly.
Alternatively asterod fields can hide a Gravity Scanner which detect traders up to 10x scanner range and will relay to pirate groups if a ship leave the safe space lanes. In this way less pirates (marked with ligthning) and drones enough:
About 30 drones, 15x2-3 fast pirate ships and 3 asteroid fields can turn an average system surely enough fearsome to traders should use space lanes, I think.
What do you think?
[wiki]DeepSpacePirates[/wiki] is similar but very player oriented due to spawn pirates from nowhere and not designed to stick to the lanes.
An enough thick net of pirate ships or mass-locking asteroids simply need too many parts to be maintainable, so we still not have any solution within the core rules, but if we allow longer detection ranges then numbers could be dropped greatly to a reasonable level, which sounds like a new OXP.
Pirate Centres are man-made asteroid fields with lurking bandits within the space lane triangle.
Scout Drones has visual detection ability (4x scanner range as with your eyes) are patrolling near space lanes where no Pirate Centre nearby to give additional cover of detection. These are defended by nearby pirate groups.
Discursive lines show detection ranges in this sketch:
If a ship leave any lanes then will be intercepted by 3-4 pirate groups shortly.
Alternatively asterod fields can hide a Gravity Scanner which detect traders up to 10x scanner range and will relay to pirate groups if a ship leave the safe space lanes. In this way less pirates (marked with ligthning) and drones enough:
About 30 drones, 15x2-3 fast pirate ships and 3 asteroid fields can turn an average system surely enough fearsome to traders should use space lanes, I think.
What do you think?