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ASC switching to current target if you have a target

Posted: Sat Dec 14, 2013 3:04 pm
by Zireael
A suggestion dug out of the depths of the forum as I was going to suggest the same:
When you go into Ident Mode, and an object is targeted, the Advanced Space Compass automatically gets thrown to *current target* (initially). But the player can still use "" to switch target types after that.
Can I hope for it?

Re: ASC switching to current target if you have a target

Posted: Sat Dec 14, 2013 3:15 pm
by Cody
No, I wouldn't want the ASC doing anything like that automatically.

Re: ASC switching to current target if you have a target

Posted: Sat Dec 14, 2013 3:16 pm
by Zireael
Cody wrote:
No, I wouldn't want the ASC doing anything like that automatically.
Ok, then I hope someone does it via OXP :)

Re: ASC switching to current target if you have a target

Posted: Sun Dec 15, 2013 8:45 pm
by Norby
Could be:

Code: Select all

this.shipTargetAcquired = function() { 
      player.ship.compassTarget = player.ship.target; 
}
but compassTarget is read-only.