NPCs using Q-bomb?
Posted: Wed Mar 22, 2006 12:54 pm
I'd like to see it, given it is _very_ rare condition and it appears clearly on the scanner and there is alert to let me run
For information and discussion about Oolite.
https://bb.oolite.space/
I just want to enjoy watching fireworks too expensive for me to wasteTGHC wrote:Masochist!
Does anyone use the Q mine? Anyone? It's a neat weapon, but at almost three times the price of the energy bomb, it's pretty useless.ArkanoiD wrote:I just want to enjoy watching fireworks too expensive for me to waste
Well, i haven't ever use it, but i keep one installed on my ship just in case there will be a mission to destroy something E-bomb - invulnerable.Odo987 wrote:Does anyone use the Q mine? Anyone? It's a neat weapon, but at almost three times the price of the energy bomb, it's pretty useless.ArkanoiD wrote:I just want to enjoy watching fireworks too expensive for me to waste
The energy bomb is right on the border of being cost-effective. Several times I've been targeted by a group of five pirates, joined shortly afterwards by a group of another two pirates. Battling out those 7:1 scenarios often results in some damaged equipment. On the other hand, dropping the energy bomb results in enough cargo canisters to pay for a replacement bomb. I've learned to love the bomb.
My suggestion would be to remove the Q mine from Oolite, and tweak the energy bomb so that it is an expanding sphere of visible death (like the Q mine) rather than instant death. Then it would be fair for the computer to use the bomb. If you see one blowing up, turn around and hit the injectors. Or use your escape pod.
But it's so purty!Odo987 wrote:Does anyone use the Q mine? Anyone? It's a neat weapon, but at almost three times the price of the energy bomb, it's pretty useless.ArkanoiD wrote:I just want to enjoy watching fireworks too expensive for me to waste
hear hear. off to Oolite-strict!Ahruman wrote:The E-bomb is silly and should be removed, from a balance POV.
I think no, it was there in classic Elite and i'd like it to stay. After all, only one at time is allowed.Ahruman wrote:The E-bomb is silly and should be removed, from a balance POV.
Yes I agree. It'd make for interesting dog fights! And change folk's tactics too. (i.e. not getting too near. The 'sneaking close up behind a trader before shooting them' tactic may be become less popular)ArkanoiD wrote:I think no, it was there in classic Elite and i'd like it to stay. After all, only one at time is allowed.
Though it makes some difference between players and NPCs (who are not allowed to use it)
That's why i'd like them to use Q-Bomb at least.
I think 0.1% is OK. That means if you have 20 kills a run you see it with 1/50 probability.the alberts wrote:Yes I agree. It'd make for interesting dog fights! And change folk's tactics too. (i.e. not getting too near. The 'sneaking close up behind a trader before shooting them' tactic may be become less popular)ArkanoiD wrote:I think no, it was there in classic Elite and i'd like it to stay. After all, only one at time is allowed.
Though it makes some difference between players and NPCs (who are not allowed to use it)
That's why i'd like them to use Q-Bomb at least.
I can imagine the fun when certain enemies launch a Q bomb; my usual slow-to-catch-on reaction turning to panick when I realise I used up all my fuel earlier (probably only moments earlier because I was too impatient during mass lock slowness)
Is incorporating enemies launching Q bombs possible? I'd certainly be keen - as long as it didn't happen every time I shoot someone down (if do you actually do shoot people down in space - there's no gravity after all...)