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Prevent 'call for help'

Posted: Wed Mar 15, 2006 8:07 pm
by Phoenix4
Hi guys,

If it's true vessels can call for help once attacked, or local ships nearby can alert the cops if they see you attack another ship, perhaps we could have some kind of 'communications jamming device'?

This would be activated just before you attacked a ship, and was effective for a certain distance - anything in that area is then unable to call for help or sound an SOS.

It could last for just a few seconds making the timing of your attack critical.

It could also cost a bundle, so wouldn't be available for all.

I've been spending some time trading between a low tech agricultural planet and a high tech Industrial - and the amount of cops around the high-tech one hamper good piracy sometimes.

Just a thought.....

Px4

Posted: Wed Mar 15, 2006 11:25 pm
by TedJ
Hmm, it's not really needed as far as I can see. While it's true that some traders wll call for help, this only works if the police are within scanner range of the target (~25Km). Sometimes another clean ship within range will come to the beleaguered trader's assistance, they won't relay the distress call.

If the police are within scanner range, a jammer won't help... they'll see you attacking the trader.

In short, it's wise to wait till you're within 5-10Km of a trader before attacking, in case there's a cop hovering around at the edge of your scanner. If your scope is clean, then it's time for sweet, sweet whackola... :twisted:

On a vaguely related topic, what's the limit for comms log entries in a savegame file? Mine has become somewhat clogged with traders begging for their lives...

Posted: Thu Mar 23, 2006 5:44 pm
by EAGLE 5
Sort of Off topic... but in the same league..

How is it that when you beat up hard on some ships they have the ability to use their jump drive and get out your way but you can't?

I think for fairness they shouldn't be able to do that.

It has to be jumpdrive they are using and not injectors because if you chase them on injectors you' still get left behind.

Posted: Thu Mar 23, 2006 6:03 pm
by JensAyton
I’ve only ever seen them use injectors – as far as I’m aware, NPCs never use jump drive. If the ship is faster than yours at full thrust, it’ll be faster on injectors too. If they used jump drive, they’d disappear almost instantly.