Prevent 'call for help'
Posted: Wed Mar 15, 2006 8:07 pm
Hi guys,
If it's true vessels can call for help once attacked, or local ships nearby can alert the cops if they see you attack another ship, perhaps we could have some kind of 'communications jamming device'?
This would be activated just before you attacked a ship, and was effective for a certain distance - anything in that area is then unable to call for help or sound an SOS.
It could last for just a few seconds making the timing of your attack critical.
It could also cost a bundle, so wouldn't be available for all.
I've been spending some time trading between a low tech agricultural planet and a high tech Industrial - and the amount of cops around the high-tech one hamper good piracy sometimes.
Just a thought.....
Px4
If it's true vessels can call for help once attacked, or local ships nearby can alert the cops if they see you attack another ship, perhaps we could have some kind of 'communications jamming device'?
This would be activated just before you attacked a ship, and was effective for a certain distance - anything in that area is then unable to call for help or sound an SOS.
It could last for just a few seconds making the timing of your attack critical.
It could also cost a bundle, so wouldn't be available for all.
I've been spending some time trading between a low tech agricultural planet and a high tech Industrial - and the amount of cops around the high-tech one hamper good piracy sometimes.
Just a thought.....
Px4