Teretrurus v3.0
Posted: Sat Sep 21, 2013 2:03 pm
Latest version - Teretrurus v3.0 Please see release post for details.
An update of Dr Nil's Teretrurus Mk.1 OXP.
Original post -
The Teretrurus is a 'chopped' Cobra Mk III and is available in two styles, The 'Purple Haze' and the 'Shield Tail'. They are identical except for their brash and shiny paintjobs. Both are player-buyable and they also feature in-game occassionally as Hunters or Pirates.
This version brings improved graphics with detailed high-definition textures and emission, normal and specular mapping, so shaders should be 'on' to enjoy them at their best, but they do also look very good in non-shader mode.
This OXP also features dynamic textures which change in game to show NPC damage during combat, a feature first introduced in Smivs'Shipset. If you or an NPC shoot-up a Teretrurus to the point where its shields fail and it starts throwing sparks, the texture is changed 'on the fly' to one with visible damage.
The Teretrurus has a custom HUD, based on the popular Combat HUD.
The original models have been retained and the ships are unchanged from the original spec's in the Wiki.
The code has been updated from XML to openStep.
Some minor tweaks have been made to shipdata to ensure compliance with Oolite v1.77, and a few detail changes have been made to ensure the OXP is balanced, and is consistant with the Wiki page.
Shipdata 'Accuracy' has been set to 6 so the pilots will be better than average, but not too lethal.
OXP compiled and developed by Smivs
Original OXP by Dr Nil
Scripting based on work by Capt. Murphy
Thanks also to Spara, for suggesting I did this!
Licence:- Creative Commons Attribution - Non-Commercial - Share Alike 3.0 license
Version requirements:- Requires Oolite v1.77
Download Teretrurus v2.0 OXP here.
An update of Dr Nil's Teretrurus Mk.1 OXP.
Original post -
The Teretrurus is a 'chopped' Cobra Mk III and is available in two styles, The 'Purple Haze' and the 'Shield Tail'. They are identical except for their brash and shiny paintjobs. Both are player-buyable and they also feature in-game occassionally as Hunters or Pirates.
This version brings improved graphics with detailed high-definition textures and emission, normal and specular mapping, so shaders should be 'on' to enjoy them at their best, but they do also look very good in non-shader mode.
This OXP also features dynamic textures which change in game to show NPC damage during combat, a feature first introduced in Smivs'Shipset. If you or an NPC shoot-up a Teretrurus to the point where its shields fail and it starts throwing sparks, the texture is changed 'on the fly' to one with visible damage.
The Teretrurus has a custom HUD, based on the popular Combat HUD.
The original models have been retained and the ships are unchanged from the original spec's in the Wiki.
The code has been updated from XML to openStep.
Some minor tweaks have been made to shipdata to ensure compliance with Oolite v1.77, and a few detail changes have been made to ensure the OXP is balanced, and is consistant with the Wiki page.
Shipdata 'Accuracy' has been set to 6 so the pilots will be better than average, but not too lethal.
OXP compiled and developed by Smivs
Original OXP by Dr Nil
Scripting based on work by Capt. Murphy
Thanks also to Spara, for suggesting I did this!
Licence:- Creative Commons Attribution - Non-Commercial - Share Alike 3.0 license
Version requirements:- Requires Oolite v1.77
Download Teretrurus v2.0 OXP here.