[Release] Imperial Astrofactory 2.0

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hiran
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Re: [Release] Imperial Astrofactory 2.0

Post by hiran »

Haystacks in space? Maybe not that strange an idea. After all we start building satellites with wood.

https://www.theguardian.com/science/202 ... -pollution
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Re: [Release] Imperial Astrofactory 2.0

Post by phkb »

What should the ship library entry be for AstroFarms?
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Re: [Release] Imperial Astrofactory 2.0

Post by Cholmondely »

Does this work?

(
{
ship = "dfl_astrofarm";
class = "station";
summary = "Station";
description = "The Junta dictatorships use these re-purposed mined asteroids to grow various agricultural products under zero-G gravity.
These are not GalCop stations.";
},
)



Reference:

Code: Select all

(
	{
		ship = "dfl_astrofactory";
		class = "station";
		summary = "Station";
		description = "A result of the Imperial Dictatorship’s ambition to establish itself amongst the galaxy’s industrial leaders, re-using mined asteroids. These are not GalCop stations.";
	},
)
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Re: [Release] Imperial Astrofactory 2.0

Post by phkb »

That’s perfect! Thanks!
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Re: [Release] Imperial Astrofactory 2.0

Post by cbr »

Image

Not sure about completely green, how about a gradient with the one below!
Smart solution with the solar panels :)
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Re: [Release] Imperial Astrofactory 2.0

Post by phkb »

Hmm... interesting thought. But rather than the grey, what about something like this:
Image
Improvement?
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Re: [Release] Imperial Astrofactory 2.0

Post by phkb »

Debated putting this in the Dictators thread, but given it relates to the AstroFarms anyway, I thought I'd put it here.

So, the existing AstroFactories have freighters and tankers that are moving goods to the main station. But now that I've created the AstroFarms, it seemed appropriate to have a space truck shipping farm products. On examining the Dictator's shipdata, the tankers are largely shipping radioactives, and their containers have a red element to them. The freighters are largely shipping computers, and their containers have a blue element. I thought green would be a good container color to use, but then discovered I wouldn't be able to re-use the existing textures because they were limited to blue and red. This led to a complete re-build of the containers on the back of all the freighters. They now all look like this:
Image
(showing a 2-container length truck in each case)

Each container is numbered, and there could be anything up to 6 of them in tow. I've called these new space trucks "Merchantmen". Feel free to throw another name at me if you've thought of something better. It can't be tanker or freighter, though - they're already in use.

Anyway, I thought they turned out pretty nice. Now, in Dictatorships that have AstroFarms, you might find one or two of these Merchantmen on their way to the main station.
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Re: [Release] Imperial Astrofactory 2.0

Post by cbr »

phkb wrote: Tue Apr 30, 2024 12:56 am
Hmm... interesting thought. But rather than the grey, what about something like this:
Image
Improvement?
Improvement? Yes, but i think when using more of the grey they 'tie in' better as a set but that also based only on the screenshots.
phkb wrote: Tue Apr 30, 2024 1:43 am

Each container is numbered, and there could be anything up to 6 of them in tow. I've called these new space trucks "Merchantmen". Feel free to throw another name at me I've you've thought of something better. It can't be tanker or freighter, though - they're already in use.

Anyway, I thought they turned out pretty nice. Now, in Dictatorships that have AstroFarms, you might find one or two of these Merchantmen on their way to the main station.
They look great and I must congratulate you with finding yet again unique unused name :D :lol:

Merchantmen --> Astro-Merchant :)
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Re: [Release] Imperial Astrofactory 2.0

Post by Cholmondely »

"Merchantman" implies (to me) that they are independent merchanters who just happen to be stationed in the system and be lugging stuff around it. But they are presumably under the thumb of the regime and just transporting regime stuff from a to b.

How about "Revolutionary Hauliers"? Or "Logistics"? Or some such?



Merchantmen/Astro-Merchant puts me more in mind of the various Cherryh novels which I greatly enjoyed. And what I do as a player while kitting out my ship.
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Re: [Release] Imperial Astrofactory 2.0

Post by phkb »

Cholmondely wrote: Tue Apr 30, 2024 10:06 pm
How about "Revolutionary Hauliers"?
With the "ier"?
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Re: [Release] Imperial Astrofactory 2.0

Post by phkb »

cbr wrote: Tue Apr 30, 2024 8:47 am
Improvement? Yes, but i think when using more of the grey they 'tie in' better as a set but that also based only on the screenshots.
But what if we do.... this: Bam!
Image
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Re: [Release] Imperial Astrofactory 2.0

Post by Wildeblood »

phkb wrote: Tue Apr 30, 2024 11:02 pm
Cholmondely wrote: Tue Apr 30, 2024 10:06 pm
How about "Revolutionary Hauliers"?
With the "ier"?
I believe that implies a person (natural or legal), with personal agency.
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Re: [Release] Imperial Astrofactory 2.0

Post by Nite Owl »

For the ships:

Junta Hauler - could be appended with a letter designation for the type of cargo: Junta Hauler - R; Junta Hauler - C; Junta Hauler - F

Dictagistics - combo of Dictatorship and Logistics

Leader's Cargo Fleet - abbreviated to L-C-F with the same letter designation as the Junta Hauler: L-C-F-R; L-C-F-C; L-C-F-F
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Re: [Release] Imperial Astrofactory 2.0

Post by Griff »

I love the green gradient on the dome in this example, looks like its foggy and being lit from inside!
phkb wrote: Tue Apr 30, 2024 12:56 am
Hmm... interesting thought. But rather than the grey, what about something like this:
Image
Improvement?
when i saw that, it got me thinking if the Oolite's Material parallax bindings could be used to fake light glows on the glass looking as if like they are positioned somewhere inside the dome but it looks like that code is tied in with the normal map so couldn't be used to modify a glow map texture :(

https://wiki.alioth.net/index.php/Materials_in_Oolite
normal_and_parallax_map
parallax_bias
parallax_scale
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Re: [Release] Imperial Astrofactory 2.0

Post by cbr »

phkb wrote: Tue Apr 30, 2024 11:06 pm
But what if we do.... this: Bam!

Image

Artists rendition :wink: Hexagons look nice...

Bam Bam!
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