[RELEASE:] Coluber CPV-12375 Pitviper Mk. II

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CWolf
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Re: [RELEASE:] Coluber CPV-12375 Pitviper Mk. II

Post by CWolf »

Norby wrote:
Pitviper using [wiki]Multiple Lasers[/wiki]:
That looks flipping amazing!
The act of talking b*ll*cks whilst waving one's arms about wildly is referred to as testiculation.

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Norby
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Re: [RELEASE:] Coluber CPV-12375 Pitviper Mk. II

Post by Norby »

CWolf wrote:
Norby wrote:
Pitviper using [wiki]Multiple Lasers[/wiki]:
That looks flipping amazing!
I posted the full story into the Screenshots topic.
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phkb
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Re: [RELEASE:] Coluber CPV-12375 Pitviper Mk. II

Post by phkb »

I'd be interested in hearing thoughts on this one. Not sure if I should do a "facelift" OXP, or update the original.

Anyway, here's a Pitviper II with specular+gloss maps.

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cbr
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Re: [RELEASE:] Coluber CPV-12375 Pitviper Mk. II

Post by cbr »

phkb wrote: Thu Nov 23, 2023 2:22 am
I'd be interested in hearing thoughts on this one. Not sure if I should do a "facelift" OXP, or update the original.

Anyway, here's a Pitviper II with specular+gloss maps.
Would it be possible to 'config' the facelift via an 'library' options menu with possibility to retain the original 'views' ...?
:?: :|
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Re: [RELEASE:] Coluber CPV-12375 Pitviper Mk. II

Post by Griff »

:shock: That looks amazing phkb! lovely work on those normal & specgloss texture maps!
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Re: [RELEASE:] Coluber CPV-12375 Pitviper Mk. II

Post by phkb »

Griff wrote: Fri Nov 24, 2023 3:43 pm
That looks amazing phkb! lovely work on those normal & specgloss texture maps!
Thanks Griff! That means a lot coming from you!
cbr wrote: Thu Nov 23, 2023 4:41 pm
Would it be possible to 'config' the facelift via an 'library' options menu with possibility to retain the original 'views' ...?
Probably not. I could *possibly* make it work for NPC ships, but not for player ships. So, it's probably best that I make this a facelift item, so only those who want it can have it, and if you want the original textures, you can simply uninstall it and everything will still work.
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