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BIG player ships

Posted: Mon Jul 22, 2013 5:55 pm
by Commander Tricky
What's the most stupidly large vessel purchasable by the player? The bigger the better. Info on where to source them (what OXP) appreciated.

Thanks :D

Re: BIG player ships

Posted: Mon Jul 22, 2013 7:24 pm
by Smivs
I don't think there is currently a player ship larger than the Anaconda. The problem has always been the need to dock your ship, so you are limited by the size of the standard docking bay.
There is some hope on the horizon though. This bad-boy is over 300m long, and gets around the problem by having a detacheable shuttle section (the red bit on top with the little wings) which can be seperated from the mothership, docked, then re-attached to the mothership section.
I'm afraid it has been a 'work in progress' for far too long, and although basically all working the developers have got a bit sidetracked with real-life and other issues :(

Re: BIG player ships

Posted: Mon Jul 22, 2013 7:25 pm
by cim
By cargo capacity, there's the [EliteWiki] Staer 9 Hauler P30 at 1000 TC, which won't fit in a standard docking bay. The next biggest after that is the core game's Anaconda (750TC). "Ships with more cargo capacity than an Anaconda" is one of the few "more than the core ships" directions OXPs haven't really gone in.

By external volume, there's the [wiki]Lambda Shuttle[/wiki] (which is too big to fit in the docking bays). The largest one which will fit in a standard docking bay is the [wiki]Grass Snake[/wiki].

Re: BIG player ships

Posted: Mon Jul 22, 2013 8:10 pm
by Commander Tricky
That looks neat Smivs.

Sorry Cim, I should have been clearer: I did mean capital ships.

Re: BIG player ships

Posted: Mon Jul 22, 2013 8:45 pm
by Svengali
See Dynamic_Ship_List (yes I know, it's incomplete) .-)

Re: BIG player ships

Posted: Wed Jul 24, 2013 12:31 am
by Norby
Commander Tricky wrote:
What's the most stupidly large vessel purchasable by the player?
Try HardBase OXP, it is maded directly to satisfy your request for the biggest playable entity. :)

Image
It is the maximum injector speed. :!:

Re: BIG player ships

Posted: Wed Jul 24, 2013 12:50 am
by Commander McLane
Commander Tricky wrote:
What's the most stupidly large vessel purchasable by the player?
Isn't there a player-flyable Dredger somewhere?

Re: BIG player ships

Posted: Wed Jul 24, 2013 9:35 am
by JensAyton
I’d like to point out that Oolite is a piloting sim, not a captaining sim.

Re: BIG player ships

Posted: Wed Jul 24, 2013 10:03 am
by Commander McLane
JensAyton wrote:
I’d like to point out that Oolite is a piloting sim, not a captaining sim.
That's true, and therefore there will be no difference at all between flying a Sidewinder and flying a station-sized ship, except for a different max speed and a different turn rate, which makes the desire to fly a capital ship somewhat moot.

But if the kids want to try out the biggest flying thing, let them fly the biggest flying thing. As long as they don't demand that Oolite be turned into a captaining sim…

Re: BIG player ships

Posted: Wed Jul 24, 2013 10:16 am
by Cody
Captain Haldane HIMSN wrote:
Capital ships under civilian control will not be tolerated!

Re: BIG player ships

Posted: Wed Jul 24, 2013 10:27 am
by Diziet Sma
Commander McLane wrote:
there will be no difference at all between flying a Sidewinder and flying a station-sized ship, except for a different max speed and a different turn rate, which makes the desire to fly a capital ship somewhat moot.
Having once flown a Behemoth for a little while, I'd respectfully disagree.. there is also the matter of acceleration and deceleration to consider. From Torus speed, a Behemoth takes somewhere in the vicinity of 50-75 km to bring to a halt.

Even at 'normal' speeds, the damn thing took forever to get up to speed or stop.