(Semi)Random missions!
Posted: Tue Mar 07, 2006 12:35 pm
Hello all.
Loving the game, and from reading this forum I'm really impressed by Giles' (and you other chaps!) enthusiasm to jump on ideas - especially from non programming oiks like myself. In all, superb!
The only drawback of course to this is that it encourages folks like myself to keep making suggestions without the working knowledge to implement them or dismiss them outright!
Anyway a suggestion - feel free to point out how (im)plausible this may be!...
Semi-random missions
For example - on arriving at a station have a, say 1 in 10 chance of a mission being offered, which can be accepted or not.
Example: on arriving at a high political level planet, you get the message: "The [planet name] Trade Federation is offering a bounty to: Kill (capture?) a pirate on [another planet name]. They are offering [suitable value] credits as a reward."
On accepting the mission, said pirate is generated on the planet mentioned, and linked to a bounty as set in the mission briefing.
Possible mission ideas (feel free to mock/amend)
Killing/capturing a specific pirate ship/rogue cop.
Killing/robbing a rich trader (could also be a Galcop trap...!)
Clearing a trade lane on a planet (of high political level) of ALL pirates. Bounty for clearing them all.
Escorting a trader (bounty on safe arrival) (maybe over a large distance/several jumps?)
You get the idea... I'm sure there's loads of better examples.
An aspect to consider may be the type of mission that is generated/offered may be affected by certain status:
- Legal rating - Certain missions are available only to lean traders/bouty hunters, and other (more lucrative - and therefore risky!) missions available to offenders and fugitives.
- Kills - as with other missions - some available right away, but some only to folks that may have 'seen it all'...
- Credits - maybe you have to pay upfront a deposit to do a mission (for equipment/info on a bounty etc)
- Equipment - no point capturing escape pods without a scoop!
- Cargo, etc etc
By being suitably vague, and generating positions/values/bounties etc randomly (but within suitable parameters) you have a potentially infinite amount of missions.
Is this in any way feasible, or have I been at too much caffeine again?
Loving the game, and from reading this forum I'm really impressed by Giles' (and you other chaps!) enthusiasm to jump on ideas - especially from non programming oiks like myself. In all, superb!
The only drawback of course to this is that it encourages folks like myself to keep making suggestions without the working knowledge to implement them or dismiss them outright!
Anyway a suggestion - feel free to point out how (im)plausible this may be!...
Semi-random missions
For example - on arriving at a station have a, say 1 in 10 chance of a mission being offered, which can be accepted or not.
Example: on arriving at a high political level planet, you get the message: "The [planet name] Trade Federation is offering a bounty to: Kill (capture?) a pirate on [another planet name]. They are offering [suitable value] credits as a reward."
On accepting the mission, said pirate is generated on the planet mentioned, and linked to a bounty as set in the mission briefing.
Possible mission ideas (feel free to mock/amend)
Killing/capturing a specific pirate ship/rogue cop.
Killing/robbing a rich trader (could also be a Galcop trap...!)
Clearing a trade lane on a planet (of high political level) of ALL pirates. Bounty for clearing them all.
Escorting a trader (bounty on safe arrival) (maybe over a large distance/several jumps?)
You get the idea... I'm sure there's loads of better examples.
An aspect to consider may be the type of mission that is generated/offered may be affected by certain status:
- Legal rating - Certain missions are available only to lean traders/bouty hunters, and other (more lucrative - and therefore risky!) missions available to offenders and fugitives.
- Kills - as with other missions - some available right away, but some only to folks that may have 'seen it all'...
- Credits - maybe you have to pay upfront a deposit to do a mission (for equipment/info on a bounty etc)
- Equipment - no point capturing escape pods without a scoop!
- Cargo, etc etc
By being suitably vague, and generating positions/values/bounties etc randomly (but within suitable parameters) you have a potentially infinite amount of missions.
Is this in any way feasible, or have I been at too much caffeine again?