Passengers == slaves?
Posted: Fri Mar 03, 2006 4:25 am
Here's an idea to take two existing concepts and merge them: Make passengers and slaves interchangeable.
This would mean if you acquired some slaves (cargo container, escape pod, or purchase) and you have a free cabin, they could request at the time of acquisition for you to bring them back to their home world as passengers. If you accept, they become a passenger. No deposit, but some payment at the end.
The reverse would also be true, you could use the 'R' key to select a passenger for ejection. He'd then become a cargo container of slaves. Which you could scoop back up and sell at the next port.
Obviously there would be some legal repercussions to turning your passengers into slaves. I'd imagine that passengers would shy away from soliciting Fugitive captains. You could even use this to carry more passengers than you have cabins, by temporarily enslaving them.
Trust me, you don't want to be a passenger on my ship.
This would mean if you acquired some slaves (cargo container, escape pod, or purchase) and you have a free cabin, they could request at the time of acquisition for you to bring them back to their home world as passengers. If you accept, they become a passenger. No deposit, but some payment at the end.
The reverse would also be true, you could use the 'R' key to select a passenger for ejection. He'd then become a cargo container of slaves. Which you could scoop back up and sell at the next port.
Obviously there would be some legal repercussions to turning your passengers into slaves. I'd imagine that passengers would shy away from soliciting Fugitive captains. You could even use this to carry more passengers than you have cabins, by temporarily enslaving them.
Trust me, you don't want to be a passenger on my ship.