Hello, thank you and a few questions...
Posted: Fri Jun 21, 2013 12:08 am
Hello all ,
I'm a veteran of Spectrum Elite back in the 80's but only ever made it to Dangerous.
Did the nova mission back then (big surprise jumping to a 'coloured' system).
Thought the game was an amazing experience: beyond what I'd previously thought possible on the ol' speccy.
So, many years later I find Oolite! Wow ... Thank you all. Whether you're a developer or your contribution is strictly 'feedback only', I've certainly had some fun with the fruits of your work. If you've contributed even a few oxps then chances are I've downloaded one of them and got something from it.
Just as Elite showed me what was possible on a simple home computer, Oolite has shown me what's possible with an active and supportive online community.
So if I may, (ahem ) "Right On Commanders!"
OK, now for some questions...
I'd like to tweak my game to make systems vary according to their inhabitants.
More specifically:
1. Different docking stations (e.g. Neolite stations for planets inhabited by birds)
2. Different shipyards (e.g. Ghavials only available on 'lizard worlds')
3. Different market prices (e.g. perhaps less demand for furs on feline planets but maybe more for luxuries)
4. Perhaps some other 'placements' (e.g. Wasp-nest station in insect worlds only)
Whilst I appreciate that there may be reasons not to do any one of these things, I think they would each add something to my 'Ooniverse'.
I thought that a 'condition script' would be the way to do this but it seems that 'Inhabitants' cannot be set as a condition in the way that 'Government' or 'Tech Level' can. I also looked at Hoopy Casinos to see if it could be done in similar manner i.e. picking a key word or phrase from a larger piece of text (e.g. 'lizards' from 'large bug-eyed cheese-eating lizards') but no luck as yet.
Is this sort of thing currently possible?
What level of 'coding skill' is it likely to require? (my current level is 'minimal')
Would anyone else like to see these sorts of things in game?
Is this post too long?
As I understand it, each system has a reference number, so I could perhaps use a conditon in the sense of 'any one of these systems', although I'm not sure how to approach that yet...
I may well have missed something simple but my time is limited these days (and my ability level probably even more so...)
I wouldn't want to spend hours working on something that is currently impractical.
Any help / advice would be appreciated.
Thanks again.
I'm a veteran of Spectrum Elite back in the 80's but only ever made it to Dangerous.
Did the nova mission back then (big surprise jumping to a 'coloured' system).
Thought the game was an amazing experience: beyond what I'd previously thought possible on the ol' speccy.
So, many years later I find Oolite! Wow ... Thank you all. Whether you're a developer or your contribution is strictly 'feedback only', I've certainly had some fun with the fruits of your work. If you've contributed even a few oxps then chances are I've downloaded one of them and got something from it.
Just as Elite showed me what was possible on a simple home computer, Oolite has shown me what's possible with an active and supportive online community.
So if I may, (ahem ) "Right On Commanders!"
OK, now for some questions...
I'd like to tweak my game to make systems vary according to their inhabitants.
More specifically:
1. Different docking stations (e.g. Neolite stations for planets inhabited by birds)
2. Different shipyards (e.g. Ghavials only available on 'lizard worlds')
3. Different market prices (e.g. perhaps less demand for furs on feline planets but maybe more for luxuries)
4. Perhaps some other 'placements' (e.g. Wasp-nest station in insect worlds only)
Whilst I appreciate that there may be reasons not to do any one of these things, I think they would each add something to my 'Ooniverse'.
I thought that a 'condition script' would be the way to do this but it seems that 'Inhabitants' cannot be set as a condition in the way that 'Government' or 'Tech Level' can. I also looked at Hoopy Casinos to see if it could be done in similar manner i.e. picking a key word or phrase from a larger piece of text (e.g. 'lizards' from 'large bug-eyed cheese-eating lizards') but no luck as yet.
Is this sort of thing currently possible?
What level of 'coding skill' is it likely to require? (my current level is 'minimal')
Would anyone else like to see these sorts of things in game?
Is this post too long?
As I understand it, each system has a reference number, so I could perhaps use a conditon in the sense of 'any one of these systems', although I'm not sure how to approach that yet...
I may well have missed something simple but my time is limited these days (and my ability level probably even more so...)
I wouldn't want to spend hours working on something that is currently impractical.
Any help / advice would be appreciated.
Thanks again.